DinoPawz Posted June 8, 2023 Posted June 8, 2023 (edited) I have created my entity models extending the HierarchicalModel. All the entities generate properly formed and textured in the world but however they spawn, they spawn in the ground and sink so that all I can briefly see is their shadow. So, if wanna see them, I have to spawn them in water and make sure they can swim, and then they float well below the surface and don't even drown. I originally had them using extending the QuadrupedModel and using Polar Bear Layer and then they would spawn on the ground as per normal. Edited June 8, 2023 by DinoPawz more info Quote
ChampionAsh5357 Posted June 9, 2023 Posted June 9, 2023 How are you rendering them? Also, switching between different subclasses would definitely cause an issue with some of the additional transformations applied. 1 Quote
DinoPawz Posted June 10, 2023 Author Posted June 10, 2023 I tried removing super class but it made no difference to the rendering. I found it thank you, I didn't know what to put for the bone PartPose setting but I do now. Quote
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