Posted June 9, 20232 yr My custom DimensionSpecialEffects public class CustomEffects extends DimensionSpecialEffects { public CustomEffects() { super(Float.NaN, true, DimensionSpecialEffects.SkyType.NONE, false, true); } public Vec3 getBrightnessDependentFogColor(Vec3 p_108901_, float p_108902_) { return p_108901_; } public boolean isFoggyAt(int p_108898_, int p_108899_) { return true; } @Nullable public float[] getSunriseColor(float p_108888_, float p_108889_) { return null; } }
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