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[1.19.2] How to register DimensionSpecialEffects


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My custom DimensionSpecialEffects

public class CustomEffects extends DimensionSpecialEffects {
    public CustomEffects() {
        super(Float.NaN, true, DimensionSpecialEffects.SkyType.NONE, false, true);

    public Vec3 getBrightnessDependentFogColor(Vec3 p_108901_, float p_108902_) {
        return p_108901_;

    public boolean isFoggyAt(int p_108898_, int p_108899_) {
        return true;

    public float[] getSunriseColor(float p_108888_, float p_108889_) {
        return null;


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