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How to make an entity avoid another entity ?


Vat1n

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Hello,

In Minecraft, we know that some entities try to avoid others like the villagers who fear the zombies or the creepers who fear the cats.
I discovered this mecanic in the registerGoals method. For example :

##From the registerGoals() method from Creeper.java

this.goalSelector.addGoal(3, new AvoidEntityGoal<>(this, Ocelot.class, 6.0F, 1.0D, 1.2D));
this.goalSelector.addGoal(3, new AvoidEntityGoal<>(this, Cat.class, 6.0F, 1.0D, 1.2D));

However, I want to make the creeper to be scared of another entity I've created (called Cubos). I don't know how should I implement another goal in the registerGoals().

Is it useful to use the Access Transformers ?

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26 minutes ago, Top_Revolver said:

Can't you just replace it with your entities name like:

this.goalSelector.addGoal(3, new AvoidEntityGoal<>(this, CubosEntity.class, 6.0F, 1.0D, 1.2D));
//note that you should check if you really named the Entity CubosEntity!

You can, but you will need a mixin to insert that line of code into the registerGoals() method of the Creeper class. Or something along those lines.

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