Posted June 27, 20232 yr im retaken and old problem i need to remove or hide the offhand item when pulling a bow well so i make a custome item invisible texture (still purple back i gonna fix that later) to replace the offhand item storing it inside and after a time it deletes itself and return the original item to the offhand in this case the offhand has two sapplings the problem is the item_hidder stuck's and keeps stuck until i try to interact whit the offhand slot but if target any other slot it work as expected in this case afecthing the slot 1 whit the briefcase works as it must ···················································3 i think i need a command to force update player inventory way it reloads data client side event if the item change is only do it in the server side well thanks for your attention Spoiler package mercblk.items.classes; import mercblk.items.ItemInit; import net.minecraft.core.NonNullList; import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.ListTag; import net.minecraft.sounds.SoundEvents; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import org.jetbrains.annotations.NotNull; import java.io.IOException; import java.util.HashMap; public class item_hidder extends Item { //########## ########## ########## ########## ########## ########## //########## ########## ########## ########## ########## ########## //########## ########## ########## ########## ########## ########## //########## ########## ########## ########## ########## ########## private String json = "{}"; public item_hidder(Item.Properties propiedades) { super(propiedades); } public static Item getHidder(){ return ItemInit.ITEM_HIDDER.get(); } public static int maxtime(){ return 50; } public static CompoundTag get_nbt(ItemStack container){ CompoundTag nbt = ( container.hasTag() )? container.getTag() : new CompoundTag() ; if(!nbt.contains("tick")) { nbt.putInt("tick", maxtime()); } return nbt; } public static int get_tick(ItemStack container){ CompoundTag nbt = container.getTag(); if (nbt == null){ nbt = new CompoundTag(); } if (nbt.contains("tick")) { return nbt.getInt("tick"); } return maxtime(); } public static void set_tick(ItemStack container){ CompoundTag nbt = container.getTag(); if (nbt == null){ nbt = new CompoundTag(); } nbt.putInt("tick", maxtime()); container.setTag(nbt); } public static boolean decrease_tick(ItemStack container){ CompoundTag nbt = container.getTag(); int tick = 0; tick = nbt.getInt("tick"); tick --; if( tick < 0 ){ tick = 0; } System.out.println("decrease_tick(" + tick + ")"); nbt.putInt("tick", tick); container.setTag(nbt); if(tick == 0 ){ return false; } return true; } // ########## ########## ########## ########## ########## ########## public static boolean hide_slot( Player pe, int slot ){ System.out.println("hide_slot( pe, " + slot + " )"); ItemStack slotstack = pe.getInventory().getItem(slot); CompoundTag nbt = new CompoundTag(); if( slotstack == ItemStack.EMPTY ){ System.out.println("el slot " + slot + " esta vacio"); return false; } //restart timer; if( slotstack.getItem() instanceof item_hidder ){ nbt = get_nbt(slotstack); nbt.putInt("tick", maxtime()); slotstack.setTag(nbt); System.out.println("alredy hidde"); return true; } //esconder el item System.out.println("hidding the item"); ItemStack container = new ItemStack( getHidder() , 1 ); write_item_to(container, slotstack); nbt = get_nbt(container); nbt.putInt("slot", slot); pe.getInventory().setItem(slot, container); container.setTag(nbt); return true; } // ########## ########## ########## ########## ########## ########## public static boolean unhide_slot( Entity en, int slot ){ System.out.println("unhide_slot( en, " + slot + " )"); if( en instanceof Player ){ Player pe = (Player)en; ItemStack stack = ItemStack.EMPTY; ItemStack container = pe.getInventory().getItem(slot); if( container == ItemStack.EMPTY ){ return false; } CompoundTag nbt = get_nbt(container); if( container.getItem() instanceof item_hidder ){ stack = read_item_from( container ); slot = nbt.getInt("slot"); container.shrink(1); //pe.getInventory().setItem(slot, ItemStack.EMPTY ); } //Inventory inventory = pe.getInventory(); pe.getInventory().setItem(slot, stack); pe.getInventory().setChanged(); } return true; } // ########## ########## ########## //@Override public InteractionResultHolder<ItemStack> use(Level warudo, Player pe, InteractionHand hand) { System.out.println("\n USE "); ItemStack helditem = pe.getItemInHand(hand); ItemStack stack = ItemStack.EMPTY; /* if (!warudo.isClientSide()){ stack = read_item_from(helditem); System.out.println( "read_item_from(" + stack.getDisplayName() + ");" ); pe.getInventory().setItem( 40, stack); } */ return InteractionResultHolder.pass(pe.getItemInHand(hand)); } // ########## ########## ########## ########## @Override public boolean onEntitySwing(ItemStack helditem, LivingEntity entity) { Level warudo = entity.level; Player pe = null; ItemStack stack = ItemStack.EMPTY; //Guardar el Item en la mano siniestra /* if (!warudo.isClientSide()){ if( entity instanceof Player ){ pe = (Player)entity; stack = pe.getItemInHand( InteractionHand.OFF_HAND ); System.out.println( "write_item_to_slot(" + stack.getDisplayName() + ");" ); write_item_to(helditem, stack ); stack = ItemStack.EMPTY; pe.getInventory().setItem( 40, stack); } } */ return false; } // ########## ########## ########## ########## // @Override public void inventoryTick(ItemStack stack, Level warudo, Entity en, int slot, boolean p_41408_) { //stufff if(!warudo.isClientSide()) { if( !decrease_tick(stack) ) { unhide_slot(en, slot); } } } // ########## ########## ########## ########## // @Override public static ItemStack read_item_from(ItemStack container) { System.out.println( "read_item_from(container)" ); ItemStack stack = ItemStack.EMPTY; CompoundTag nbt = get_nbt(container); //CompoundTag nbt = container.getTag(); ListTag listtag = null; int size = 0; if (nbt.contains("Items")) { // ListTag listtag = new ListTag(); listtag = nbt.getList("Items", 10); size = listtag.size(); if(size > 0 ) { CompoundTag itemstacktag = listtag.getCompound(0); //slot zero stack = ItemStack.of(itemstacktag); } } return stack; } // ########## ########## ########## ########## // @Override public static void write_item_to(ItemStack container, ItemStack stack) { System.out.println( "write_item_to(container)" ); CompoundTag nbt = get_nbt(container); //iniziar lista de ITEMS ListTag listtag = null; if (nbt.contains("Items")) { listtag = nbt.getList("Items", 10); } else { listtag = new ListTag(); } CompoundTag itemstacktag = null; if( listtag.size() > 0 ) { itemstacktag = listtag.getCompound(0); } else { itemstacktag = new CompoundTag(); } itemstacktag.putByte("Slot", (byte) 0); stack.save(itemstacktag); listtag.add(itemstacktag); nbt.put("Items", listtag); container.setTag(nbt); } // #########################################################################3 @Override public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged) { return ( newStack.getItem() instanceof item_hidder )? true : false; } } Edited June 28, 20232 yr by perromercenary00 solved
June 28, 20232 yr Author yaa i found some trouble // ########## ########## ########## ########## @Override public void inventoryTick(ItemStack container, Level warudo, Entity en, int slot, boolean p_41408_) { //stufff //if(!warudo.isClientSide()) { System.out.println( "inventoryTick(slot[" + slot + "] " + warudo.isClientSide() + " )" ); if( !decrease_tick(container) ) { unhide_slot(en, slot, container); } } } this piece of code i setup a sytem out on it inventoryTick(slot[9] false ) inventoryTick(slot[9] false ) inventoryTick(slot[9] true ) inventoryTick(slot[9] true ) inventoryTick(slot[9] false ) but when im using the slot 40 the offhand the funtion slot returns zeroes inventoryTick(slot[0] true ) inventoryTick(slot[0] true ) inventoryTick(slot[0] true ) inventoryTick(slot[0] false ) inventoryTick(slot[0] false ) inventoryTick(slot[0] true ) i change the method to store the slot number in the itemstack an pass the full itemstack to the unhide method // ########## ########## ########## ########## ########## ########## public static boolean unhide_slot( Entity en, int slot, ItemStack container ){ //System.out.print("unhide_slot( en, " + slot + " )"); if( en instanceof Player ){ Player pe = (Player)en; ItemStack stack = ItemStack.EMPTY; if( container == ItemStack.EMPTY ){ return false; } CompoundTag nbt = get_nbt(container); if( container.getItem() instanceof item_hidder ){ stack = read_item_from( container ); slot = nbt.getInt("slot"); } pe.getInventory().setItem(slot, stack); } return true; } Edited June 28, 20232 yr by perromercenary00
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