Jump to content

Quick Packet question


coolAlias

Recommended Posts

Is there a difference between using entityClientPlayerMP.sendQueue.addToSendQueue(packet) and PacketDispatcher.sendPacketToServer(Packet packet)?

 

The wiki tutorial says they can both be used, but what I'm worried about is using the latter method, is the Player parameter in onPacketData necessarily the same as the one that sent it? I'm guessing it must be, as it should know which client the packet came from and create the parameter accordingly.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.