Posted July 7, 20232 yr I made my mod, hammerspace, and added some stuff to it (level caps, packets for syncing it, and mixin). After that, fluids do not flow and items given to you end up in your inventory as well as dropping. That is what I have noticed so far. I have ABSOLUTELY NO IDEA. What is causing this and have been trying to fix it for FOUR DAYS. Can someone please help me. Github Repo: https://github.com/soulbound-devs/hammerspace
July 9, 20232 yr I see you are modifying tick behaviour. If fluids aren't flowing the game is probably not ticking at all. You can confirm this by checking whether other ticked behaviour works. The problem is likely in your mixin. Disable it and it will probably fix it. I haven't looked at it in detail, but perhaps your capability is not present or the upper bound on the for loop is 0. Does this behaviour even need a mixin? It will be much easier to debug if written without a mixin. I'm almost certain there's an event for ticks, surely you can just use that instead. I haven't looked for the strange item behaviour but at a guess mixins are likely the source again.
July 9, 20232 yr Author I see the mistake. The level.tick(BooleanSupplier) method is not being called if the capability isn't attached, which it only is when the dimension is hammerspace. Edited July 9, 20232 yr by Vakror
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