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[1.19.4] How to load ramdom loot to a custome chessblock using the existhing tools ???


perromercenary00

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i find the code piece but no idea on how to use it 

 

 

i made this custome block is basically a dead rotten body whit a tile entity for now im user hooppertile entity 

i get how to set some items to the bodies 

Spoiler

				
			// ########## ########## ########## ##########
		public void tick(BlockState blkstate, ServerLevel slevel, BlockPos pos, RandomSource randomsource) {
		Level warudo = (Level) slevel;
		//System.out.println("tick( " + ( (warudo.isClientSide)? "Local World" : "Server World" ) + " )");
		
		
		Postate postate = new Postate(warudo, pos);
		postate.update_WATERLOGGED();
		boolean remove = false;
		
		int age = postate.get_AGE_5();
		
		if( age < 1 ) {
		remove = Block_Helper.get_luck();
		if (!remove) {
		age = ((int) ((Math.random() * 40) / 10)) + 1;
		postate.set_AGE_5(age);
		}
		
		
		if (remove) {
		postate.removeBlock();
		} else {
		postate.setBlock(10);
		
		BlockEntity blockentity = warudo.getBlockEntity(pos);
		if (blockentity instanceof HopperBlockEntity) {
		//System.out.println("tick( Loading hooper )");
		
		HopperBlockEntity be = (HopperBlockEntity) blockentity;
		be.setItem(0, ramdomItem() );
		be.setItem(1, ramdomItem() );
		}
		}
		}
		}
		
		
		
		public static ItemStack ramdomItem(){
		
		Map<Item, Integer> lista = new HashMap<Item, Integer>();
		lista.put(Items.AIR, 1);
		lista.put(Items.WHEAT_SEEDS, 15);
		lista.put(Items.DIAMOND_AXE, 1);
		lista.put(Items.DIAMOND_SWORD, 1);
		lista.put(Items.DIAMOND_PICKAXE, 1);
		lista.put(Items.IRON_AXE, 1);
		lista.put(Items.IRON_SWORD, 1);
		lista.put(Items.IRON_PICKAXE, 1);
		lista.put(Items.STICK, 16);
		
		ItemStack is = new ItemStack(Items.DIAMOND_SWORD, 1);
		
		
		//is.dama
		
		
		Item list[] = lista.keySet().toArray(new Item[0]);
		
		Item objeto = list[ ((int)( Math.random() * list.length )) ];
		int cant = lista.get(objeto);
		cant = (cant < 2)? 1 : ((int)( Math.random() * cant ) + 1 );
		
		return new ItemStack(objeto, cant);
		}				
			

 

but it has no sense to write a whole loot system to load this things when alredy minecraft has this in the tileEntity code 

### this is the one i have troubles whit ###

 

	public void setLootTable(ResourceLocation p_59627_, long p_59628_) {
this.lootTable = p_59627_;
this.lootTableSeed = p_59628_;
}
	

setloottable i supouse i have to pass the loot file as resource location 

minecraft/loot_tables/chests/village/village_plains_house.json

 

ResourceLocation rl = new ResourceLocation(this.modname, "structures/" + structureName + ".nbt");
Optional<Resource> rs = this.resourceManager.getResource(rl);

eee pues i dont have idea on how to declare tha file as a resource location 

i have to say more about the seed i see is a long value but any value is valid or tehre is some rules for it to work ?? 

 

#########################################

anyway i need a working example of 

 

HopperBlockEntity be = (HopperBlockEntity) blockentity;

be.setLootTable(ResourceLocation , );

 

 

thanks for your time 

 

 

 

 

 

 

 

 

 

 

 

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