Posted July 16, 20232 yr On Windows 11 we can longer unzip jar files, ie. the mc client jar. The mc debugger is kind enough to tell us that we need some model files, but we are clueless as to what needs to go in them, and what the blockEntity hanging_sign png should look like.
July 16, 20232 yr stupid microsoft convinced so many people that file managers aren't a thing. search the net for "double commander". then install "imagine" as a plugin to quickly view image files.
July 17, 20232 yr Author I created my entityblock hanging sign texture using the HangingSignRender model details. But I don't know where to put it in Minecraft's and my mod's data directories. I have tried both minecraft.textures.entity.signs and minecraft.textures.entity.hanging_signs with no luck.
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