Jump to content

[1.19.4] the style class to format text to display custome text in the player screen


Recommended Posts

Posted

well good days 
form the bedblock class i extract code and made this 

	    public static void texto( Player pe, String mensaje){
    //Style st = new Style();
    pe.displayClientMessage(Component.translatable(mensaje), true);
}
	

only works on client side for reasons


the plan is to extend this to make a network message to send text from the server side to client side and in the client side change text size and font color 

for that looks like the format is made using this class 

Style st = new Style();

i dont find example of this class usage to apply format to the text, the size and color thing 


thaks for your att 
 

Posted

package done 

 

Spoiler

 

				
			package mercblk.networking;
		
		import net.minecraft.ChatFormatting;
		import net.minecraft.client.Minecraft;
		import net.minecraft.nbt.CompoundTag;
		import net.minecraft.network.FriendlyByteBuf;
		import net.minecraft.network.chat.ClickEvent;
		import net.minecraft.network.chat.Component;
		import net.minecraft.network.chat.Style;
		import net.minecraft.world.entity.Pose;
		import net.minecraft.world.entity.player.Player;
		import net.minecraftforge.network.NetworkEvent;
		
		import java.util.function.Supplier;
		
		
		
		public class send_display_mensage_locally {
		
		String mensaje = "";
		int color = 0;
		
		int tipo = 0;
		
		
		public send_display_mensage_locally(String mensaje) {
		this.mensaje = mensaje;
		}
		
		public send_display_mensage_locally(String mensaje, int color) {
		this.mensaje = mensaje;
		this.color = color;
		}
		
		public send_display_mensage_locally(String mensaje, int color, int tipo) {
		this.mensaje = mensaje;
		this.color = color;
		this.tipo = tipo;
		}
		
		public send_display_mensage_locally(FriendlyByteBuf buf) {
		CompoundTag nbt = buf.readNbt();
		this.mensaje = nbt.getString("m");
		this.color = nbt.getInt("c");
		this.tipo = nbt.getInt("t");
		}
		
		public void toBytes(FriendlyByteBuf buf) {
		CompoundTag nbt = new CompoundTag();
		nbt.putString("m", this.mensaje);
		nbt.putInt("c", this.color);
		nbt.putInt("t", this.tipo);
		buf.writeNbt(nbt);
		}
		
		
		//ModMessage.sendToPlayer(new send_display_mensage_locally("Mensaje de Prueba" ), (ServerPlayer)pe );
		public boolean handle(Supplier<NetworkEvent.Context> supplier) {
		NetworkEvent.Context context = supplier.get();
		context.enqueueWork(() -> {
		// HERE WE ARE ON THE LOCAL!
		
		//Text.translable().fillStyle(Style.EMPTY.withColor(ChatFormatting.RED ));
		Player pe = Minecraft.getInstance().player;//context.getSender();
		
		//pe.displayClientMessage(Component.translatable(this.mensaje), true);//.fillStyle(Style.EMPTY.withColor(ChatFormatting.RED) );
		//Text.translable().fillStyle(Style.EMPTY.withColor(ChatFormatting.RED)
		
		ChatFormatting tcolor = ChatFormatting.WHITE;
		switch(this.color) {
		case 1:
		tcolor = ChatFormatting.RED;
		break;
		case 2:
		tcolor = ChatFormatting.GREEN;
		break;
		case 3:
		tcolor = ChatFormatting.BLUE;
		break;
		}
		
		Boolean bold = (0 == (byte) ((tipo & 1)) );
		Boolean underl = (0 == (byte) ((tipo & 2) >> 1) );
		
		//System.out.println( this.mensaje );
		//System.out.println( this.tipo + ", bold " + bold );
		//System.out.println( this.tipo + ", underl " + underl );
		
		pe.displayClientMessage(Component.translatable(this.mensaje).setStyle(Style.EMPTY.withColor(tcolor).withUnderlined(underl).withBold(bold) ), false);
		
		
		});
		return true;
		}
		
		}				
			  

 

naa i find a working example and fix it in a the netowrk message package 



 

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Thank you so much Choonster! That's what i was missing! For now i added a folder assets/<mod_id>/items and put the model definition JSON file with the item name in it: { "model":{ "type": "minecraft:model", "model": "teleportpugmod:item/teleportpug" } }   Some log errors/warnings pointing me into the right direction would've been nice 😅 Haven't had much time to look into the DataGenerator and ModelProviders, because i'm still at work. But i guess these would would make more sense if have many custom items and want to generate these model definition files?
    • Minecraft 1.21.4 requires a new model definition file for each item, which you don't have. These can be created through Data Generation, specifically the ModelProvider, BlockModelGenerators and ItemModelGenerators classes.
    • Hi,  I'm using Forge 47.3.0 for Minecraft 1.20.1 I apologise if this is obvious I am very new to modding for Minecraft. I sucessfully made a mod that launched without errors or crashes (without it doing anything) but in order to add the features I need, I need to add "Custom Portal API [Forge]" as a dependency. However no matter the way I've tried to acheive this, it crashes. I am pretty sure it's not the way I'm putting it in the repositories, the dependencies or the way I'm refrencing it, as I've a hundred diffrent combinations and multiple Maven methods. And on all those diffrent variations I still get this crash: pastebin.com/UhumzZCZ Any tips would be invaluable as I've been loosing my mind over this!
    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.