Jump to content

[1.19.4] the style class to format text to display custome text in the player screen

Recommended Posts

well good days 
form the bedblock class i extract code and made this 

	    public static void texto( Player pe, String mensaje){
    //Style st = new Style();
    pe.displayClientMessage(Component.translatable(mensaje), true);

only works on client side for reasons

the plan is to extend this to make a network message to send text from the server side to client side and in the client side change text size and font color 

for that looks like the format is made using this class 

Style st = new Style();

i dont find example of this class usage to apply format to the text, the size and color thing 

thaks for your att 

Link to comment
Share on other sites

package done 




			package mercblk.networking;
		import net.minecraft.ChatFormatting;
		import net.minecraft.client.Minecraft;
		import net.minecraft.nbt.CompoundTag;
		import net.minecraft.network.FriendlyByteBuf;
		import net.minecraft.network.chat.ClickEvent;
		import net.minecraft.network.chat.Component;
		import net.minecraft.network.chat.Style;
		import net.minecraft.world.entity.Pose;
		import net.minecraft.world.entity.player.Player;
		import net.minecraftforge.network.NetworkEvent;
		import java.util.function.Supplier;
		public class send_display_mensage_locally {
		String mensaje = "";
		int color = 0;
		int tipo = 0;
		public send_display_mensage_locally(String mensaje) {
		this.mensaje = mensaje;
		public send_display_mensage_locally(String mensaje, int color) {
		this.mensaje = mensaje;
		this.color = color;
		public send_display_mensage_locally(String mensaje, int color, int tipo) {
		this.mensaje = mensaje;
		this.color = color;
		this.tipo = tipo;
		public send_display_mensage_locally(FriendlyByteBuf buf) {
		CompoundTag nbt = buf.readNbt();
		this.mensaje = nbt.getString("m");
		this.color = nbt.getInt("c");
		this.tipo = nbt.getInt("t");
		public void toBytes(FriendlyByteBuf buf) {
		CompoundTag nbt = new CompoundTag();
		nbt.putString("m", this.mensaje);
		nbt.putInt("c", this.color);
		nbt.putInt("t", this.tipo);
		//ModMessage.sendToPlayer(new send_display_mensage_locally("Mensaje de Prueba" ), (ServerPlayer)pe );
		public boolean handle(Supplier<NetworkEvent.Context> supplier) {
		NetworkEvent.Context context = supplier.get();
		context.enqueueWork(() -> {
		//Text.translable().fillStyle(Style.EMPTY.withColor(ChatFormatting.RED ));
		Player pe = Minecraft.getInstance().player;//context.getSender();
		//pe.displayClientMessage(Component.translatable(this.mensaje), true);//.fillStyle(Style.EMPTY.withColor(ChatFormatting.RED) );
		ChatFormatting tcolor = ChatFormatting.WHITE;
		switch(this.color) {
		case 1:
		tcolor = ChatFormatting.RED;
		case 2:
		tcolor = ChatFormatting.GREEN;
		case 3:
		tcolor = ChatFormatting.BLUE;
		Boolean bold = (0 == (byte) ((tipo & 1)) );
		Boolean underl = (0 == (byte) ((tipo & 2) >> 1) );
		//System.out.println( this.mensaje );
		//System.out.println( this.tipo + ", bold " + bold );
		//System.out.println( this.tipo + ", underl " + underl );
		pe.displayClientMessage(Component.translatable(this.mensaje).setStyle(Style.EMPTY.withColor(tcolor).withUnderlined(underl).withBold(bold) ), false);
		return true;


naa i find a working example and fix it in a the netowrk message package 




Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.