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[1.19.4] add more things to existing vainilla loot table, and also add loot tables to frames


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Posted

well 

i finally find a way to preload a custome chest whit things from a loot table 

	//st =  block pos 
	warudo.setBlock( st, maletin_init.BRIEFCASE_BLOCK.get().defaultBlockState(), 10 );
container_9_ghost ghost = (container_9_ghost)warudo.getBlockEntity(st);

CompoundTag NBT = ghost.serializeNBT();
NBT.putString("LootTable", "minecraft:chests/spawn_bonus_chest");
ghost.load(NBT);
	

i dont know how it internally works  just realize minecraft:structure_block set a tag on the blockentity nbt and i just artificially set the tag, it works, call it a day 
#######################################################################

two questions spawning 
first of all how doo i spand this vanilla loot lists in 

/home/usuario/.minecraft/versions/Forge 1.20.1/Forge 1.20.1/data/minecraft/loot_tables/chests/

to add costume items, they looks more complicated than the forge tag lists 


the second one is can i use this loot tables to spawn frames whit loot on mi costume structures ??
item frames have potential they allow you to make the frame invisible and give the impression of things just dropped on tables and floors 

	Direction facing = (blkstate.getValue(UP))? Direction.UP : ((blkstate.getValue(DOWN))? Direction.DOWN : blkstate.getValue(FACING));
ItemStack dropstack = new ItemStack(ItemInit.INGOT_STEEL.get(), 1);
ItemFrame pframe = new ItemFrame(warudo, pos, facing);
	
//pframe.setItem(dropstack);//seems diferent from the chest block entity 
pframe.setInvisible(true);

warudo.addFreshEntity(pframe);

CompoundTag NBT = pframe.serializeNBT();
NBT.putString("LootTable", "minecraft:chests/spawn_bonus_chest");
pframe.load(NBT); //this dont works the frame its always invisible but empty 

 




 

 

 

 

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