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[1.19.2] What code is responsible for projecting breaking overlay (destroy_stage_* textures) and how do I fix my custom model.


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Posted (edited)

I have custom geometry loader, unbaked geometry and bakedmodel. Everything is fine, except textures when breaking block. I need to set texture coordinates for breaking overlay textures. How can I do that? My guess is that I need to fix model's normals.

gs72ln4.png

EDIT:
To be clear, this is how I want it to look:
PLg6OwQ.png

Edited by S4TURN
small remarks
  • S4TURN changed the title to [1.19.2] What code is responsible for projecting breaking overlay (destroy_stage_* textures) and how do I fix my custom model.

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