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    • I can't use a blockstate well the only thing that I can do a bit is to make variants which generate random blocks and when we destroy it they remain the same and rotate them a bit too but the thing where I have the most difficulty understanding and where I have a lot of error is (true false) or more for example, I tested something with snow and I often have errors like this the result obviously gives me the block without texture 3:20.41 [Server-Worker-6/WARN] [minecraft/ModelBakery]: Unable to load model: 'testnt:block/bloc_1' referenced from: testnt:bloc_2#: java.io.FileNotFoundException: testnt:models/block/bloc_1.json 33:20.41 [Server-Worker-6/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'testnt:blockstates/bfinale.json' in resourcepack: 'Mod Resources' for variant: 'snowy=false': Unknown blockstate property: 'snowy' 33:20.41 [Server-Worker-6/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'testnt:blockstates/bfinale.json' in resourcepack: 'Mod Resources' for variant: 'snowy=true': Unknown blockstate property: 'snowy' 33:20.41 [Server-Worker-6/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'testnt:blockstates/bfinale.json' missing model for variant: 'testnt:bfinale#' { "variants": { "snowy=false": {"model": "testnt:block/b_middle"}, "snowy=true": {"model": "testnt:block/b_top"} } } I tested with many others as the direction still true and false   I would like to know if he has someone who knows about it who could know how to use better   in detail I use Mcreator to code this I know but it's also to learn a little more modding
    • I can’t test this right now, but thank you!
    • I want to make the customized world type for minecraft 1.16.1 (only page 1 & 2). I have tried many things but none worked, so i wanted to know if and how you could remove village generation
    • Using a normal TER is a bit clumsy for my purposes. I've found TileEntityRendererAnimation that is supposed to work with the Forge model system and animations. It seems to depend on the block's IModelData having the Properties.AnimationProperty   IBakedModel model = blockRenderer.getBlockModelShapes().getModel(state); IModelData data = model.getModelData(world, pos, state, ModelDataManager.getModelData(te.getWorld(), pos)); if (data.hasProperty(Properties.AnimationProperty)) //do animations but I haven't been able to find a way to add the AnimationProperty.   I found an old post describing how to do it a few updates back, but some of the method it depends on no longer exist.
    • Yeah i know that's what im saying also that's why i said 1.7 cause you simply have to be a moron to make a mod for 1.7 these days xd but i told that solved topics also gets closed but they dont 
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