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I'm currently messing around with my items, and then I finally noticed that all my items are named "Crate Series 1". I have more mods in my workspace and their names are "Crate Series 1" too. I'm guessing that my mod with "Crate Series 1" is the last mod loaded. Am I doing something wrong?

 

package assets.tf2stuff;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import assets.tlhpoe.ConfigurationUtil;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.*;
import cpw.mods.fml.common.event.*;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = "tf2stuff", name = "TF2 Stuff", version = "1.0", dependencies = "required-after:tlhpoe")

@NetworkMod(clientSideRequired = true, serverSideRequired = false)


public class TF2Stuff
{

public static Item key;
public static Item crate1;

@Instance("tf2hats")
public static TF2Stuff instance = new TF2Stuff();

@EventHandler
public void preInit(FMLPreInitializationEvent event)
{

	ConfigurationUtil.addItemID("Key");
	ConfigurationUtil.addItemID("Crate Series 1");

}

@EventHandler
public void init(FMLInitializationEvent event)
{

	key = new ItemKey(ConfigurationUtil.getID(0, "Key")).setCreativeTab(CreativeTabs.tabFood).setTextureName("key");
	crate1 = new ItemCrate(ConfigurationUtil.getID(0, "Crate Series 1"), 1).setCreativeTab(CreativeTabs.tabFood).setTextureName("crate");

	LanguageRegistry.addName(key, "Mann Co. Supply Crate Key");
	LanguageRegistry.addName(crate1, "Crate Series 1");

}

@EventHandler
public void postInit(FMLPostInitializationEvent event)
{

	ConfigurationUtil.postInit();

}

}

Kain

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