AwesomeSavage777 Posted August 7, 2023 Share Posted August 7, 2023 (edited) I am making a mod, and the late game entities have massive attribute values, mainly health. Whenever I go in a 4-8 block radius of said entities, my fps drops to 1 or below. I have tried every lag fix I could find and think of, even ones involving optifine, but nothing happened. I have been having this problem since before I was using optifine, and the approximate attribute that starts to cause the lag is 100000. I have ported my mod from 1.17.1, when I first made it, then to 1.18.2, when I first added the large attributes, then to 1.19.2, then to 1.19.4. I have had this issue the whole time I have had the attributes, but I cannot remove them, because that would be catastrophic for the concept of my mod, and anything and everything in it. I am submitting my debug.log, because I hope that someone will find something in it that I haven't, even though I have scoured it for errors involving my mod, attributes, and gameplay, of which there seem to be none, or at least to me. Edited August 7, 2023 by AwesomeSavage777 Not finished Quote Link to comment Share on other sites More sharing options...
AwesomeSavage777 Posted August 7, 2023 Author Share Posted August 7, 2023 The debug.log, in a google doc: https://docs.google.com/document/d/1BaPY0e2QEYVaTHmTGpR4XbMTxW9cJU8NHiNDp91VFK0/edit?usp=sharing Quote Link to comment Share on other sites More sharing options...
AwesomeSavage777 Posted August 9, 2023 Author Share Posted August 9, 2023 The Debug.log link no longer works, here is a direct post: Quote Link to comment Share on other sites More sharing options...
AwesomeSavage777 Posted August 9, 2023 Author Share Posted August 9, 2023 Or I guess I'll have to fix the link then. Quote Link to comment Share on other sites More sharing options...
AwesomeSavage777 Posted August 9, 2023 Author Share Posted August 9, 2023 It works again. Quote Link to comment Share on other sites More sharing options...
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