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Where to load Texture Atlases


Cron3x

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Hello there,

At the moment i allways create a

private static final ResourceLocation HUD_TEXTURE_ATLAS = new ResourceLocation(Mod.MODID, "textures/gui/hud.png");

I do this in every Hud class. Now to my question, Should I create a different class wich loads all texture altlases at once and make them public?

For my understanding my current method would always load the same file over and over, wich would be against the general idea of putting everything in on file.

So what is the best way of loading Texture Sprites

Edited by Cron3x
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