Jump to content

Recommended Posts

Posted

If your just after generateSurface & generateNether, like I was.

 

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
	switch (world.provider.worldType)
	{
		case -1: generateNether(world, random, chunkX*16, chunkZ*16); //Forge provides true chunk coordinates, while ModLoader provides block coordinates and calls them chunkX & chunkZ
		case 0: generateSurface(world, random, chunkX*16, chunkZ*16); //To make these values the same as ModLoader they need to be multiplied by 16
	}
}

public void generateSurface(World world, Random random, int blockX, int blockZ)
{
}

public void generateNether(World world, Random random, int blockX, int blockZ)
{

}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.