Jump to content

Recommended Posts

Posted

I've been trying to make an entity that sits around the player like a shield and pushes any other entity away, however, although I got the push part, it pushes the player too. I've tried messing around for a while, but have not figured anything out, so help would be highly appreciated.

This is the code I'm using in the tick() method:

        for(LivingEntity livingentity : this.level.getEntitiesOfClass(LivingEntity.class, this.getBoundingBox())) {
                if(livingentity != this.getOwner()) {
                    this.push(livingentity);
                    this.push(livingentity);
                    this.push(livingentity);
                    this.push(livingentity);
                }

        }

Sanity is for losers. -Felix

Posted

I also tried using this method:

    private void pushEntity(LivingEntity entity) {
        LivingEntity livingentity = this.getOwner();
        if (entity.isAlive() && entity != livingentity) {
            if (livingentity.isAlliedTo(entity)) {
                return;
            }
            this.push(entity);
            this.push(entity);
            this.push(entity);
            this.push(entity);
        }
    }

and calling it in tick():

        for(LivingEntity livingentity : this.level.getEntitiesOfClass(LivingEntity.class, this.getBoundingBox())) {
                if(livingentity != this.getOwner()) {
                    this.pushEntity(livingentity);
                }

but it just says that livingentity is null.

Sanity is for losers. -Felix

Posted

Like this?:

        for(LivingEntity livingentity : this.level.getEntitiesOfClass(LivingEntity.class, this.getBoundingBox())) {
                if(!(livingentity instanceof ServerPlayer)) {
                    this.push(livingentity);
                }
        }

Because that didn't work (although I feel I executed what you said wrong).

Sanity is for losers. -Felix

Posted (edited)

Even then it would just not push any player instead of specifically the owner.

(Also for some reason continue; didn't work. So that's wack:

        for(LivingEntity livingentity : this.level.getEntitiesOfClass(LivingEntity.class, this.getBoundingBox())) {
                if(livingentity == this.getOwner()) {
                    continue;
                }
            this.push(livingentity);
            this.push(livingentity);
            this.push(livingentity);
            this.push(livingentity);
        }

)

Edited by xCrazyFeline

Sanity is for losers. -Felix

Posted

Yeah, so that worked:

        for(LivingEntity livingentity : this.level.getEntitiesOfClass(LivingEntity.class, this.getBoundingBox())) {
                if(!(livingentity instanceof Player)) {
                    this.push(livingentity);
                    this.push(livingentity);
                    this.push(livingentity);
                    this.push(livingentity);
                }
        }

I feel so stupid XD. Thanks for the help guys.

Sanity is for losers. -Felix

  • xCrazyFeline changed the title to [SOLVED] How to push every entity except the player.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Honestly just want to play with my brother but LAN won't work for us so we have to try this.. Anyone?
    • Got modded, shit ton custom pack. Tried making a world, and it kicked me out saying that. Singelplayer. https://pastesio.com/crash-3317
    • I received an unexpected email claiming that a long-lost relative had left me a substantial inheritance $140,000 in cryptocurrency At first I was skeptical The message came with a lot of convincing documents legal jargon and even a supposed lawyer’s contact information They insisted everything was legitimate and the funds were waiting to be transferred All I needed to do they said was cover a few minor processing and transfer fees It seemed like a small price to pay for such a large windfall Against my better judgment I paid the fees Then more fees followed They kept assuring me the payout was right around the corner Weeks went by and the excuses kept coming Eventually it became clear this was a sophisticated scam The $140K inheritance was never real and I had been tricked into sending thousands of dollars to fraudsters embarrassed I started researching online and came across Byte phantom cyber services I was hesitant at first after all I had just been scammed But their website had positive reviews and they specialized in cryptocurrency fraud I reached out not expecting much To my surprise they responded quickly and professionally They were incredibly understanding and didn't make me feel foolish Their team walked me through the process step by step They used digital forensics and blockchain tracing techniques to track down the wallet addresses involved in the scam Within weeks they identified the fraudsters and began recovery efforts To my amazement Byte phantom cyber services recovered 100% of my lost funds Every cent I honestly couldn’t believe it They taught me how to recognize red flags avoid similar traps in the future and protect my digital identity I now feel empowered and informed not just lucky If you've been scammed or even suspect it don't stay silent Reach out to Byte phantom cyber services I got my money back
    • abro el juego pero al tocar un solo jugador me tira la de   [02:23:30] [Render thread/FATAL] [ne.mi.co.ForgeMod/]: Preparing crash report with UUID c3ff08d5-d285-458d-a3b5-fbba17743dff #@!@# Game crashed! Crash report saved to: #@!@# C:\juegos\Minecraft\instances\1.20.1 forge\.minecraft\crash-reports\crash-2025-05-02_02.23.30-client.txt Process exited with code -1 (0xffffffffffffffff). ¡Por favor, ten en cuenta que normalmente ni el código de salida ni su descripción son suficientes para diagnosticar problemas! Sube siempre el registro entero y no solo el código de salida.
    • So, First of I am new to modding so bare with me I am creating a 1.20.1 forge mod that needs Oculus/Embeddium as a dependancy because later on I need to add custom shaders in for lights and such. I am using ParchmentMC as I've heard its better because of namings of things but that doesn't seem to like it when I run it alongside Oculus (Its a very barebones script adding two blocks and an item, and tested it before I did this) The 4 errors I get when I run 'runClient' is Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [mixins.oculus.json:texture.MixinAbstractTexture] from phase [DEFAULT] in config [mixins.oculus.json] FAILED during APPLY Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on iris$afterGenerateId could not find any targets matching 'Lnet/minecraft/client/renderer/texture/AbstractTexture;m_117963_()I' in net.minecraft.client.renderer.texture.AbstractTexture. Using refmap oculus-mixins-refmap.json [PREINJECT Applicator Phase -> mixins.oculus.json:texture.MixinAbstractTexture -> Prepare Injections ->  -> handler$zgm000$iris$afterGenerateId(Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> Parse] And then a "Execution failed for task ':runClient'." error My dependancies are just these with latest forge for 1.20.1 implementation fg.deobf('curse.maven:oculus-581495:6020952') // Oculus for 1.20.1 - 1.8.0  implementation fg.deobf('curse.maven:embeddium-908741:5681725') // Embeddium for 1.20.1 - 0.3.31 I have tested these mods & forge in a different modpack alone and it works fine Any help is much appreciated!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.