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I am making a mod, and the late game entities have massive attribute values, mainly health. Whenever I go in a 4-8 block radius of said entities, my fps drops to 1 or below. I have tried every lag fix I could find and think of, even ones involving optifine, but nothing happened. I have been having this problem since before I was using optifine, and the approximate attribute that starts to cause the lag is 100000. I have ported my mod from 1.17.1, when I first made it, then to 1.18.2, when I first added the large attributes, then to 1.19.2, then to 1.19.4. I have had this issue the whole time I have had the attributes, but I cannot remove them, because that would be catastrophic for the concept of my mod, and anything and everything in it. I am submitting my debug.log, because I hope that someone will find something in it that I haven't, even though I have scoured it for errors involving my mod, attributes, and gameplay, of which there seem to be none, or at least to me.
I just got create vs2 and some other mods but not with clockwork its crashing can someone help.
Here is the crash log.
[Removed by moderator so that anti-spam doesn't hide this post - please share a link to your crash log rather than dumping it into the thread directly, as explained in the FAQ]
Ty
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