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Posted

Hi,

 

i had a new Class for consumable Items. And now i would like to get back a empty bottle (glassbottle) if the item was used (like the potions).

 

I had find at the potion code something like:

 

if (!par3EntityPlayer.capabilities.isCreativeMode)

        {

            if (par1ItemStack.stackSize <= 0)

            {

                return new ItemStack(Item.glassBottle);

            }

 

            par3EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.glassBottle));

        }

 

but i get several errors if i try to implement this in my class so i need some help or ideas.

 

 

package mymodding;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class DrinkBasis extends ItemFood {

private String filename;

public DrinkBasis(int par1, int par2, float par3, boolean par4) {
	super(par1, par2, par3, par4);
}

 public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
+ Attachments and other options
        return EnumAction.drink;	        
    }	

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister reg){
	this.itemIcon = reg.registerIcon(filename);
}

public void setIconFile(String name){
	filename = name;
}

}

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