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When trying to open Minecraft with the modpack installed it simply does not open and does not generate any crash-report, I only get the following log

Forge 1.20.1 Server Log [#nhetr9s] - mclo.gs
[27sep.2023 20:20:52.088] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, Raven, --version, 1.20.1-forge-47.2.0, --gameDir, C:\Users\ADMIN\AppData\Roaming\.minecraft, --assetsDir, C:\Users\ADMIN\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, c133294fda623a7fb0c85f27d7f0f3fc, --accessToken, ????????, --clientId, 0, --xuid, 0, --userType, mojang, --versionType, release, --width, 854, --height, 480, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412]
[27sep.2023 20:20:52.095] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0
[27sep.2023 20:20:54.925] [main/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow
[27sep.2023 20:20:55.087] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6
[27sep.2023 20:20:55.109] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.5
[27sep.2023 20:20:55.111] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.4
[27sep.2023 20:20:55.113] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.3
[27sep.2023 20:20:55.115] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.2
[27sep.2023 20:20:55.124] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.1
[27sep.2023 20:20:55.132] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.0
[27sep.2023 20:20:55.156] [main/INFO] [EARLYDISPLAY/]: Requested GL version 4.0 got version 4.0
[27sep.2023 20:20:55.345] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/ADMIN/AppData/Roaming/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%23100!/ Service=ModLauncher Env=CLIENT
[27sep.2023 20:20:55.421] [pool-4-thread-1/INFO] [EARLYDISPLAY/]: GL info: Intel(R) HD Graphics 2500 GL version 4.0.0 - Build 10.18.10.5161, Intel
[27sep.2023 20:20:56.983] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\ADMIN\AppData\Roaming\.minecraft\libraries\net\minecraftforge\fmlcore\1.20.1-47.2.0\fmlcore-1.20.1-47.2.0.jar is missing mods.toml file
[27sep.2023 20:20:56.987] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\ADMIN\AppData\Roaming\.minecraft\libraries\net\minecraftforge\javafmllanguage\1.20.1-47.2.0\javafmllanguage-1.20.1-47.2.0.jar is missing mods.toml file
[27sep.2023 20:20:56.991] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\ADMIN\AppData\Roaming\.minecraft\libraries\net\minecraftforge\lowcodelanguage\1.20.1-47.2.0\lowcodelanguage-1.20.1-47.2.0.jar is missing mods.toml file
[27sep.2023 20:20:56.994] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\ADMIN\AppData\Roaming\.minecraft\libraries\net\minecraftforge\mclanguage\1.20.1-47.2.0\mclanguage-1.20.1-47.2.0.jar is missing mods.toml file
[27sep.2023 20:20:58.045] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File:  and Mod File: . Using Mod File: 
[27sep.2023 20:20:58.047] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: geckolib. Using Mod File: C:\Users\ADMIN\AppData\Roaming\.minecraft\mods\geckolib-forge-1.20.1-4.2.3.jar
[27sep.2023 20:20:58.047] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 40 dependencies adding them to mods collection
[27sep.2023 20:20:58.639] [main/INFO] [org.groovymc.gml.mappings.MappingsProvider/]: Starting runtime mappings setup...
[27sep.2023 20:20:58.669] [main/INFO] [org.groovymc.gml.internal.locator.ModLocatorInjector/]: Injecting ScriptModLocator candidates...
[27sep.2023 20:20:58.686] [main/INFO] [org.groovymc.gml.scriptmods.ScriptModLocator/]: Injected Jimfs file system
[27sep.2023 20:20:58.695] [main/INFO] [org.groovymc.gml.scriptmods.ScriptModLocator/]: Skipped loading script mods from directory C:\Users\ADMIN\AppData\Roaming\.minecraft\mods\scripts as it did not exist.
[27sep.2023 20:20:58.704] [main/INFO] [org.groovymc.gml.internal.locator.ModLocatorInjector/]: Injected ScriptModLocator mod candidates. Found 0 valid mod candidates and 0 broken mod files.
[27sep.2023 20:21:03.252] [GML Mappings Thread/INFO] [org.groovymc.gml.mappings.MappingsProvider/]: Loaded runtime mappings in 4271ms
[27sep.2023 20:21:03.253] [GML Mappings Thread/INFO] [org.groovymc.gml.mappings.MappingsProvider/]: Finished runtime mappings setup.
 

Posted
9 hours ago, Paint_Ninja said:

Update GML.

In future, please put your crash report on pastebin.com and share the link, rather than putting it directly in the thread.

I'll keep it in mind... It is the latest version of GML and the one I have always used :(

Posted
14 minutes ago, Paint_Ninja said:

Lo último en el momento de escribir este artículo es 4.0.9 ... Necesita actualizar, tiene la solución para este problema exacto

but that is for version 1.20, I have 1.20.1

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    • Please read the FAQ and post logs as described there.
    • Upon starting the server I get; [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [     Framework (framework) has failed to load correctly §7java.lang.NoClassDefFoundError: net/minecraft/client/gui/components/toasts/Toast ] I suspect there is a (possibly a few) client-only mods installed on my server. Any help would be appreciated! (Yes I know there are a lot of mods...) Here is the crash log:   https://paste.ee/p/pRz5mhMl#s=0
    • That's basically what the failure does, my apologies for failing to specify.  It just tries again on the next tick until it detects the entities for that chunk are loaded, and then tries to load the entity.  From there it gets into different failure states depending on what goes wrong, but in short, if the entity fails to load once the entity list becomes available, the request is cleared and must be resubmitted by the end user.  There should be few cases where that actually happens. Yes, that is my understanding of forceloading.  That's why on a successful summon, it removes the forceload.  Otherwise it does just leave the chunks loaded long term. Thank you for your help, any knowledge is useful!  I don't often mess with forceloading and my prior experience is 1.16 so I'm also a bit out of my depth haha.
    • I will have to do more research about 1.18 chunk loading. You were unclear about how your code manages with the entity load failure. If you simply used a loop, I suggest submitting a tick task to the next tick which does the same thing, checking if the entities are loaded and if so teleporting the right one else submitting another tick task etc. Also I think forceloading permanently force loads the chunk, and it only starts to unload when you make a subsequent call to mark the chunk as not forceloaded. I may be completely wrong, I dont know much about 1.18, most of my experience is 1.20. Good luck I hope you figure it out after all this time 😅
    • i managed to fix it by reinstalling the modpack and re-add all the extra mods I've had previously.
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