Huntwer Posted October 3, 2023 Posted October 3, 2023 I have already searched the forum, but I haven't found anything specific to what I want, which is very simple, but I still haven't found the solution. I have created a custom block. I would like to ensure that this block, when chunks are generated, is also generated in the chunks at a certain range of depth levels and with a certain probability. Now, since this should be the simplest situation regarding procedural world generation, how could I do it? Quote
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