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(Forge 1.20) How to get access to the ingame time in ticks without access to the level class?


DrMilk240

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I'm working with Geckolib and due to level.getGameTime() I keep getting this build error error: level has private access in Entity in this code:
 

	private PlayState attackingPredicate(AnimationState event) {
		double d1 = this.getX() - this.xOld;
		double d0 = this.getZ() - this.zOld;
		float velocity = (float) Math.sqrt(d1 * d1 + d0 * d0);
		if (getAttackAnim(event.getPartialTick()) > 0f && !this.swinging) {
			this.swinging = true;
			this.lastSwing = level.getGameTime();
		}
		if (this.swinging && this.lastSwing + 7L <= level.getGameTime()) {
			this.swinging = false;
		}
		if (this.swinging && event.getController().getAnimationState() == AnimationController.State.STOPPED) {
			event.getController().forceAnimationReset();
			return event.setAndContinue(RawAnimation.begin().thenPlay("animation.crab.attack"));
		}
		return PlayState.CONTINUE;

Is there a way to get the ingame time without access to the level class? or is it possible to get access to the level class?

I'm VERY new to java modding and java itself, so do forgive me if it's a super easy fix that I just don't see.

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