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Posted

i have a function that gets a random structure from a array of specific structures, but in order for it to work i have to make a list of every structure i want it to work with, which means for it to work with other mods i would have to set them all as dependencies and etc, is there a way to make it so it just gets an array of all the structure for ever mod installed?

my current code:

 Random rndm = new Random(); 
                ArrayList<Structure> structureList = new ArrayList<Structure>();
                
                structureList.add(Structure.MINESHAFT);
                structureList.add(Structure.PILLAGER_OUTPOST);
                structureList.add(Structure.WOODLAND_MANSION);
                structureList.add(Structure.JUNGLE_TEMPLE);
                structureList.add(Structure.DESERT_PYRAMID);
                structureList.add(Structure.IGLOO);
                structureList.add(Structure.RUINED_PORTAL);
                structureList.add(Structure.SHIPWRECK);
                structureList.add(Structure.SWAMP_HUT);
                structureList.add(Structure.OCEAN_MONUMENT);
                structureList.add(Structure.BURIED_TREASURE);
                structureList.add(Structure.VILLAGE);
                
                Structure rndmElem = structureList.get(rndm.nextInt(structureList.size()));
                BlockPos structureLocation = new BlockPos(overworld.findNearestMapFeature(rndmElem, playerPos, 100, false));
                
                double xLocation = structureLocation.getX();
                double yLocation =  playerLocation.y;
                double zLocation = structureLocation.getZ();

 

Edited by ThatSandwich

  • ThatSandwich changed the title to [1.16.5] get ArrayList of all structures

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