drakethered Posted October 13, 2023 Share Posted October 13, 2023 I have been following kaupenjoe tutorial to make a simple mod, and I needed to add one item to the player when I clicked a button. I tried by using a packet, but the function to add the item to the player inventory never returns. This is the code: Spoiler package com.drakethered.adminio.Network; import com.mojang.logging.LogUtils; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.item.ItemStack; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class C2SAddMoney { private ItemStack item; public C2SAddMoney(ItemStack itemStack) { this.item = itemStack; } public C2SAddMoney(FriendlyByteBuf buf) { } public void toBytes(FriendlyByteBuf buf) { } public void handle(Supplier<NetworkEvent.Context> ctx) { ctx.get().enqueueWork(() -> { ServerPlayer player = ctx.get().getSender(); player.addItem(item); LogUtils.getLogger().info("Worked!"); }); ctx.get().setPacketHandled(true); } } The logger never prints "Worked!", but if I try to put a breakpoint or log something before that, it works. Is there something I'm doing wrong? Quote Link to comment Share on other sites More sharing options...
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