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Stuttering animation?


TLHPoE

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I'm currently trying to make my mob use the biped model. Every time I spawn it, it has the right texture, and the right model. But when I hit it, it just starts stuttering everywhere. Am I doing something wrong?

 

DarkOriginsEntities

 

 

package assets.darkorigins;

 

import net.minecraft.client.model.ModelBiped;

import assets.darkorigins.entity.EntityDroneI;

import assets.darkorigins.registry.RegistryBase;

import assets.darkorigins.render.RenderEntity;

 

public class DarkOriginsEntities

{

 

public static void init()

{

 

RegistryBase.registerEntity(EntityDroneI.class, "droneI", "Drone I", 10, 0xC0C0C0, 0x00FFFF);

RegistryBase.registerEntityRender(EntityDroneI.class, new RenderEntity(new ModelBiped(), 0.25F, "droneI"));

 

}

 

}

 

 

 

EntityDroneI

 

 

package assets.darkorigins.entity;

 

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.SharedMonsterAttributes;

import net.minecraft.entity.ai.EntityAIAttackOnCollide;

import net.minecraft.entity.ai.EntityAIBreakDoor;

import net.minecraft.entity.ai.EntityAIHurtByTarget;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAIMoveThroughVillage;

import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;

import net.minecraft.entity.ai.EntityAINearestAttackableTarget;

import net.minecraft.entity.ai.EntityAISwimming;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.ai.EntityAIWatchClosest;

import net.minecraft.entity.monster.EntityIronGolem;

import net.minecraft.entity.monster.EntityMob;

import net.minecraft.entity.passive.EntityBat;

import net.minecraft.entity.passive.EntityChicken;

import net.minecraft.entity.passive.EntityCow;

import net.minecraft.entity.passive.EntityHorse;

import net.minecraft.entity.passive.EntityMooshroom;

import net.minecraft.entity.passive.EntityOcelot;

import net.minecraft.entity.passive.EntityPig;

import net.minecraft.entity.passive.EntitySheep;

import net.minecraft.entity.passive.EntitySquid;

import net.minecraft.entity.passive.EntityVillager;

import net.minecraft.entity.passive.EntityWolf;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.util.DamageSource;

import net.minecraft.world.World;

 

public class EntityDroneI extends EntityMob

{

 

public EntityDroneI(World world)

{

 

super(world);

 

        this.getNavigator().setBreakDoors(true);

        this.tasks.addTask(0, new EntityAISwimming(this));

        this.tasks.addTask(1, new EntityAIBreakDoor(this));

        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));

        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));

        this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));

        this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1.0D, false));

        this.tasks.addTask(6, new EntityAIWander(this, 1.0D));

        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

        this.tasks.addTask(7, new EntityAILookIdle(this));

        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));

        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));

        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));

 

}

 

    protected void applyEntityAttributes()

    {

   

        super.applyEntityAttributes();

        this.getEntityAttribute(SharedMonsterAttributes.followRange).setAttribute(20.0D);

        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.25D);

        this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setAttribute(5.0D);

        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(40.0D);

       

    }

 

    public void onLivingUpdate()

    {

   

    if(!this.worldObj.isRemote)

    {

   

            if (this.isWet())

            {

           

                this.attackEntityFrom(DamageSource.drown, 1.0F);

               

            }

   

    }

   

    }

   

    public int getTotalArmorValue()

    {

   

    return 20;

   

    }

   

    protected String getLivingSound()

    {

   

    return "mob.blaze.breathe";

       

    }

   

    protected String getHurtSound()

    {

   

        return "mob.irongolem.hit";

       

    }

   

    protected String getDeathSound()

    {

   

        return "mob.irongolem.death";

       

    }

   

    protected void playStepSound(int par1, int par2, int par3, int par4)

    {

   

        this.playSound("mob.irongolem.walk", 1.0F, 1.0F);

       

    }

   

    public float getBrightness(float par1)

    {

   

        return 1.0F;

       

    }

   

}

 

 

 

 

RegistryBase

 

 

package assets.darkorigins.registry;

 

import net.minecraft.block.Block;

import net.minecraft.client.renderer.entity.Render;

import net.minecraft.entity.Entity;

import net.minecraft.item.Item;

import cpw.mods.fml.client.registry.RenderingRegistry;

import cpw.mods.fml.common.registry.EntityRegistry;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

public class RegistryBase

{

 

public static LanguageRegistry LR = LanguageRegistry.instance();

 

public static void registerBlock(Block block)

{

 

GameRegistry.registerBlock(block, block.getUnlocalizedName());

 

}

 

public static void registerItem(Item item)

{

 

GameRegistry.registerItem(item, item.getUnlocalizedName(), "darkorigins");

 

}

 

public static void registerEntity(Class<? extends Entity> entity, String name1, String name2, int id, int backColor, int foreColor)

{

 

EntityRegistry.registerGlobalEntityID(entity, name1, id, backColor, foreColor);

 

LR.addStringLocalization("entity." + name1 + ".name", name2);

 

}

 

public static void registerEntityRender(Class<? extends Entity> entity, Render renderer)

{

 

RenderingRegistry.registerEntityRenderingHandler(entity, renderer);

 

}

 

}

 

 

Kain

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