October 8, 201311 yr Hi Try looking in ItemFirework.onItemUse When the rocket goes bang, it is handled by EntityFireworkRocket.handleHealthUpdate which calls in WorldClient: this.mc.effectRenderer.addEffect(new EntityFireworkStarterFX(this, par1, par3, par5, par7, par9, par11, this.mc.effectRenderer, par13NBTTagCompound)); Hopefully there are enough clues in those methods for you to figure out how to do what you want. Cheers TGG
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