October 16, 201311 yr Author Thanks for the response, at this point I was already planning on making it check weather the player is holding the staff in the EntityRenderer but I could not find a way to implement the code I used in the block class (it needs the world object as an input to check for players holding the staff). Do you have any ideas for the actual code that I could put in LightRenderer.java that checks if the player is holding the staff?
October 17, 201311 yr Hi You could try if (Minecraft.getMinecraft().thePlayer().getHeldItem().getItem().itemID == myLightStaffID) { // staff is held so render } This must be in the renderer only, i.e. it can only work on the client side. If it works at all, which I'm not sure :-P -TGG
October 18, 201311 yr Author Hi You could try if (Minecraft.getMinecraft().thePlayer().getHeldItem().getItem().itemID == myLightStaffID) { // staff is held so render } This must be in the renderer only, i.e. it can only work on the client side. If it works at all, which I'm not sure :-P -TGG That doesnt work, thePlayer does not exist in Minecraft, the problem I have is how to refer to the correct player from within the renderer code. Do you know how to do that?
October 18, 201311 yr You mean, thePlayer() doesn't exist in Minecraft class. But thePlayer exists in Minecraft class
October 18, 201311 yr Hi You mean, thePlayer() doesn't exist in Minecraft class. But thePlayer exists in Minecraft class oops! This time I'll type it into my code and make sure it compiles!.... if (Minecraft.getMinecraft().thePlayer.getHeldItem().getItem().itemID == myLightStaffID) { // staff is held so render it } -TGG
October 18, 201311 yr Author Hi You mean, thePlayer() doesn't exist in Minecraft class. But thePlayer exists in Minecraft class oops! This time I'll type it into my code and make sure it compiles!.... if (Minecraft.getMinecraft().thePlayer.getHeldItem().getItem().itemID == myLightStaffID) { // staff is held so render it } -TGG Okay so if I spawn in lightInv it is invisible and in I make lightInv with the staff it is visible, but whenever I change equip or unequipped the staff respectively it crashes. package flayr.magiclights.tileentities; import java.util.List; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import flayr.magiclights.MagicLights; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class LightInvRenderer extends TileEntitySpecialRenderer{ @SideOnly(Side.CLIENT) public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { if (Minecraft.getMinecraft().thePlayer.getHeldItem().getItem().itemID == MagicLights.lightStaff.itemID) { ResourceLocation rl = new ResourceLocation("magiclights:textures/blocks/lightInv.png"); Minecraft.getMinecraft().renderEngine.bindTexture(rl); Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glTranslated(x+0.5, y+0.5, z+0.5); GL11.glNormal3f(0.0F, 10.0F, 0.0F); GL11.glRotatef(-this.tileEntityRenderer.playerYaw, 0.0F, 1.0F, 0.0F); GL11.glRotatef(this.tileEntityRenderer.playerPitch, 1.0F, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-0.5, 0.5, 0, 1, 0); tessellator.addVertexWithUV(0.5, 0.5, 0, 1, 1); tessellator.addVertexWithUV(-0.5, -0.5, 0, 0, 0); tessellator.addVertexWithUV(0.5, -0.5, 0, 0, 1); tessellator.addVertexWithUV(0.5, -0.5, 0, 1, 0); tessellator.addVertexWithUV(-0.5, -0.5, 0, 0, 0); tessellator.addVertexWithUV(0.5, 0.5, 0, 1, 1); tessellator.addVertexWithUV(-0.5, 0.5, 0, 0, 1); tessellator.draw(); GL11.glPopMatrix(); } } }
October 18, 201311 yr Hi It would help if you showed us the crash error message... :-) If it's only just started when you added the renderer code, it's probably a Null Pointer Exception on the item, try ItemStack heldItem = Minecraft.getMinecraft().thePlayer.getHeldItem(); if (heldItem != null && heldItem.getItem().itemID == myLightStaffID) { -TGG
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