Posted October 12, 201311 yr when i destroy the block, while i'm destroyng it it doesn't show the destroying animation, it just glows until it get destoyed. here is the block renderer: package net.minecraft.src; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.world.IBlockAccess; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; import org.lwjgl.opengl.GL11; import net.minecraft.util.ResourceLocation; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Icon; public class RenderGlaciaColumn implements ISimpleBlockRenderingHandler { public Icon getColumnIcon(int par1) { return mod_Glacia.GlaciaColumn.getIcon(0, par1); } private ModelGlaciaColumn aModel; private static final ResourceLocation GlaciaColumn = new ResourceLocation("textures/entity/Glacia/GlaciaColumn.png"); public RenderGlaciaColumn() { aModel = new ModelGlaciaColumn(); } public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { double minU2 = (double)getColumnIcon(0).getMinU(); double minV2 = (double)getColumnIcon(0).getMinV(); double maxU2 = (double)getColumnIcon(0).getMaxU(); double maxV2 = (double)getColumnIcon(0).getMaxV(); double minU1 = (double)getColumnIcon(1).getMinU(); double minV1 = (double)getColumnIcon(1).getMinV(); double maxU1 = (double)getColumnIcon(1).getMaxU(); double maxV1 = (double)getColumnIcon(1).getMaxV(); double minU3 = (double)getColumnIcon(2).getMinU(); double minV3 = (double)getColumnIcon(2).getMinV(); double maxU3 = (double)getColumnIcon(2).getMaxU(); double maxV3 = (double)getColumnIcon(2).getMaxV(); Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); //portantdown face 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertexWithUV(1.0, 0.0, 0.0, maxU2, maxV2); tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(0.0, 0.25, 0.0, minU2, minV2); tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU2, maxV2); tessellator.draw(); //portantdown face inverse 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU2, maxV2); tessellator.addVertexWithUV(0.0, 0.25, 1.0, minU2, minV2); tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU2, minV2); tessellator.addVertexWithUV(1.0, 0.0, 1.0, maxU2, maxV2); tessellator.draw(); // portantdown face 2 tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.0, 0.25, 1.0, minU2, maxV2); tessellator.addVertexWithUV(0.0, 0.25, 0.0, minU2, minV2); tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU2, maxV2); tessellator.draw(); // portantdown face inverse 2 tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(1.0, 0.0, 1.0, maxU2, maxV2); tessellator.addVertexWithUV(1.0, 0.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU2, minV2); tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU2, maxV2); tessellator.draw(); // portantup face 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU2, maxV2); tessellator.addVertexWithUV(0.0, 0.75, 0.0, minU2, minV2); tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(1.0, 1.0, 0.0, maxU2, maxV2); tessellator.draw(); // portantup face inverse 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertexWithUV(1.0, 1.0, 1.0, maxU2, maxV2); tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU2, minV2); tessellator.addVertexWithUV(0.0, 0.75, 1.0, minU2, minV2); tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU2, maxV2); tessellator.draw(); // portantup face 2 tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU2, maxV2); tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU2, minV2); tessellator.addVertexWithUV(1.0, 1.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(1.0, 1.0, 1.0, maxU2, maxV2); tessellator.draw(); // portantup face inverse 2 tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU2, maxV2); tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(0.0, 0.75, 0.0, minU2, minV2); tessellator.addVertexWithUV(0.0, 0.75, 1.0, minU2, maxV2); tessellator.draw(); // portantup base up tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU1, maxV1); tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU1, minV1); tessellator.addVertexWithUV(1.0, 1.0, 1.0, minU1, minV1); tessellator.addVertexWithUV(1.0, 1.0, 0.0, minU1, maxV1); tessellator.draw(); // portantup base down tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU1, maxV1); tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU1, minV1); tessellator.addVertexWithUV(0.0, 0.75, 1.0, maxU1, minV1); tessellator.addVertexWithUV(0.0, 0.75, 0.0, maxU1, maxV1); tessellator.draw(); // portantdown base up tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(0.0, 0.25, 0.0, maxU1, maxV1); tessellator.addVertexWithUV(0.0, 0.25, 1.0, maxU1, minV1); tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU1, minV1); tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU1, maxV1); tessellator.draw(); // portantdown base down tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(1.0, 0.0, 0.0, minU1, maxV1); tessellator.addVertexWithUV(1.0, 0.0, 1.0, minU1, minV1); tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU1, minV1); tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU1, maxV1); tessellator.draw(); // pillar 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertexWithUV(0.25, 0.99, 0.25, minU3, minV3); tessellator.addVertexWithUV(0.75, 0.99, 0.25, minU3, maxV3); tessellator.addVertexWithUV(0.75, 0.0, 0.25, maxU3, maxV3); tessellator.addVertexWithUV(0.25, 0.0, 0.25, maxU3, minV3); tessellator.draw(); // pillar inverse 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertexWithUV(0.75, 0.99, 0.75, minU3, minV3); tessellator.addVertexWithUV(0.25, 0.99, 0.75, minU3, maxV3); tessellator.addVertexWithUV(0.25, 0.0, 0.75, maxU3, maxV3); tessellator.addVertexWithUV(0.75, 0.0, 0.75, maxU3, minV3); tessellator.draw(); // pillar 2 tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.25, 0.99, 0.75, minU3, minV3); tessellator.addVertexWithUV(0.25, 0.99, 0.25, minU3, maxV3); tessellator.addVertexWithUV(0.25, 0.0, 0.25, maxU3, maxV3); tessellator.addVertexWithUV(0.25, 0.0, 0.75, maxU3, minV3); tessellator.draw(); // pillar inverse 2 tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.75, 0.99, 0.25, minU3, minV3); tessellator.addVertexWithUV(0.75, 0.99, 0.75, minU3, maxV3); tessellator.addVertexWithUV(0.75, 0.0, 0.75, maxU3, maxV3); tessellator.addVertexWithUV(0.75, 0.0, 0.25, maxU3, minV3); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int lightValue = block.getMixedBrightnessForBlock(world, x, y, z); tessellator.setBrightness(lightValue); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); if (world.getBlockMetadata(x, y, z) == 3) { renderColumnFull(tessellator, (double)x, (double)y, (double) z); } else if (world.getBlockMetadata(x, y, z) == 2) { renderColumnDown(tessellator, (double)x, (double)y, (double) z); } else if (world.getBlockMetadata(x, y, z) == 1) { renderColumnUp(tessellator, (double)x, (double)y, (double) z); } else { renderColumnCenter(tessellator, (double)x, (double)y, (double) z); } aModel.ColumnDown.showModel = false; aModel.ColumnUp.showModel = false; aModel.ColumnFull.showModel = false; aModel.PortantUp.showModel = true; aModel.PortantDown.showModel = true; aModel.ColumnCenter.showModel = true; return true; //aModel.ColumnDown.showModel = false; //aModel.ColumnUp.showModel = false; //aModel.ColumnFull.showModel = false; //aModel.PortantUp.showModel = true; //aModel.PortantDown.showModel = true; //aModel.ColumnCenter.showModel = true; //GL11.glBindTexture(GL11.GL_TEXTURE_2D, 2); //GL11.glPushMatrix(); //GL11.glTranslatef((float)x + 0.5F, (float)y - 0.50F, (float)z + 0.5F); //GL11.glRotatef(0, 0F, 0F, 0F); //GL11.glPushMatrix(); //aModel.renderModel(0.0625F); //GL11.glPopMatrix(); //GL11.glPopMatrix(); //tessellator.startDrawingQuads(); //tessellator.setNormal(0.0F, -1.0F, 0.0F); //tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1); //tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1); //tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1); //tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1); } public boolean shouldRender3DInInventory(){ return true; } @Override public int getRenderId() { return 0; } private void renderColumnFull(Tessellator tessellator, double x, double y, double z) { double minU2 = (double)getColumnIcon(0).getMinU(); double minV2 = (double)getColumnIcon(0).getMinV(); double maxU2 = (double)getColumnIcon(0).getMaxU(); double maxV2 = (double)getColumnIcon(0).getMaxV(); double minU1 = (double)getColumnIcon(1).getMinU(); double minV1 = (double)getColumnIcon(1).getMinV(); double maxU1 = (double)getColumnIcon(1).getMaxU(); double maxV1 = (double)getColumnIcon(1).getMaxV(); double minU3 = (double)getColumnIcon(2).getMinU(); double minV3 = (double)getColumnIcon(2).getMinV(); double maxU3 = (double)getColumnIcon(2).getMaxU(); double maxV3 = (double)getColumnIcon(2).getMaxV(); // portantdown face 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face inverse 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face inverse 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face inverse 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face inverse 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup base up tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU1, maxV1); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, minU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantup base down tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU1, maxV1); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, maxU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown base up tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, maxU1, maxV1); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown base down tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); } private void renderColumnUp(Tessellator tessellator, double x, double y, double z) { double minU2 = (double)getColumnIcon(0).getMinU(); double minV2 = (double)getColumnIcon(0).getMinV(); double maxU2 = (double)getColumnIcon(0).getMaxU(); double maxV2 = (double)getColumnIcon(0).getMaxV(); double minU1 = (double)getColumnIcon(1).getMinU(); double minV1 = (double)getColumnIcon(1).getMinV(); double maxU1 = (double)getColumnIcon(1).getMaxU(); double maxV1 = (double)getColumnIcon(1).getMaxV(); double minU3 = (double)getColumnIcon(2).getMinU(); double minV3 = (double)getColumnIcon(2).getMinV(); double maxU3 = (double)getColumnIcon(2).getMaxU(); double maxV3 = (double)getColumnIcon(2).getMaxV(); // portantup face 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face inverse 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face inverse 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup base up tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU1, maxV1); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, minU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantup base down tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU1, maxV1); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, maxU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); } private void renderColumnDown(Tessellator tessellator, double x, double y, double z) { double minU2 = (double)getColumnIcon(0).getMinU(); double minV2 = (double)getColumnIcon(0).getMinV(); double maxU2 = (double)getColumnIcon(0).getMaxU(); double maxV2 = (double)getColumnIcon(0).getMaxV(); double minU1 = (double)getColumnIcon(1).getMinU(); double minV1 = (double)getColumnIcon(1).getMinV(); double maxU1 = (double)getColumnIcon(1).getMaxU(); double maxV1 = (double)getColumnIcon(1).getMaxV(); double minU3 = (double)getColumnIcon(2).getMinU(); double minV3 = (double)getColumnIcon(2).getMinV(); double maxU3 = (double)getColumnIcon(2).getMaxU(); double maxV3 = (double)getColumnIcon(2).getMaxV(); // portantdown face 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face inverse 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face inverse 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown base up tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, maxU1, maxV1); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown base down tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); } private void renderColumnCenter(Tessellator tessellator, double x, double y, double z) { double minU2 = (double)getColumnIcon(0).getMinU(); double minV2 = (double)getColumnIcon(0).getMinV(); double maxU2 = (double)getColumnIcon(0).getMaxU(); double maxV2 = (double)getColumnIcon(0).getMaxV(); double minU1 = (double)getColumnIcon(1).getMinU(); double minV1 = (double)getColumnIcon(1).getMinV(); double maxU1 = (double)getColumnIcon(1).getMaxU(); double maxV1 = (double)getColumnIcon(1).getMaxV(); double minU3 = (double)getColumnIcon(2).getMinU(); double minV3 = (double)getColumnIcon(2).getMinV(); double maxU3 = (double)getColumnIcon(2).getMaxU(); double maxV3 = (double)getColumnIcon(2).getMaxV(); // pillar 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 1 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 2 tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); } } Actually i don't know what to write in this signature soooo.... anyway
October 13, 201311 yr Author BUMP Actually i don't know what to write in this signature soooo.... anyway
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