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Alesimula

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  • Content Count

    117
  • Joined

    November 19, 2012
  • Last visited

    January 31, 2015

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Everything posted by Alesimula

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  1. Alesimula

    Forge: It's time to say...

    Alesimula replied to LexManos's topic in Releases

    YAY! But if block rendering method changes to a model, how are custom blocks renderers and textures gonna be handled? I mean, ISimpleBlockRenderingHandler won't exist anymore, what will replace it (Sorry, i'm a bit curious and maybe didn't express well (also for my bad english (Since ur probably never gonna read this far(Ur avatar looks like bewbs (Please don't ban me )))))
    • January 27, 2015
    • 85 replies
  2. Alesimula

    [1.7.2] Biome Not Spawning

    Alesimula replied to drok0920's topic in Modder Support

    It's actually BiomeManager.addSpawnBiome(CodeBiome)
    • July 5, 2014
    • 33 replies
  3. Alesimula

    [1.7.2] Biome Not Spawning

    Alesimula replied to drok0920's topic in Modder Support

    public static BiomeGenBase CodeBiome = new CodeBiomeGenBase(50); so what? you just did that ^ it's like saying: "public int randomInt = 1; why grass block hasn't that id?"
    • July 5, 2014
    • 33 replies
  4. Alesimula

    [1.7.10] resetting normal skin LEXMANOS please read

    Alesimula replied to Alesimula's topic in Modder Support

    ((AbstractClientPlayer) thePlayer).getLocationSkin(((AbstractClientPlayer) thePlayer).getCommandSenderName()) this should get the skin player is using (Standartd steve's one or custom one) and infact it did in 1.7.2, now it doesn't work anymore the location where minecraft looks for the skin is skins\username
    • July 4, 2014
    • 2 replies
  5. Alesimula

    [1.7.10] resetting normal skin LEXMANOS please read

    Alesimula posted a topic in Modder Support

    I know i'm just asking for modding help and even if it isn't REALLY complicated it is a bit. in my mod i use a code in the event RenderPlayerEvent.Pre wich changes player texture: mainTexture.set((EntityPlayer)thePlayer, new ResourceLocation("textures/entity/player/Glacia/snowman.png")); where mainTexture is locationSkin of AbstractClientPlayer wich i change using reflection. The problem is when setting it back to normal: in 1.7.2 i used this code mainTexture.set(thePlayer, ((AbstractClientPlayer) thePlayer).getLocationSkin(((AbstractClientPlayer) thePlayer).getCommandSenderName())); wich in 1.7.10 no longer works and sets a missing texture (purple and black) with the error "skins\whatever.png" cannot be found if i set it to null it will set steve skin and not the custom skin the player has (while the code i used did in 1.7.2) Is there a way to do that now? PS:sorry for the little bad english
    • July 4, 2014
    • 2 replies
  6. Alesimula

    Checking when I close the game

    Alesimula replied to Alesimula's topic in Modder Support

    @SubscribeEvent public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event) { PotionGeneric = new ItemGlacialPotion(0, false, 16777215); } well... this worked instead
    • June 21, 2014
    • 3 replies
  7. Alesimula

    Checking when I close the game

    Alesimula replied to Alesimula's topic in Modder Support

    @SubscribeEvent public void onPlayerLogout(PlayerEvent.PlayerLoggedOutEvent event) { PotionGeneric = new ItemGlacialPotion(0, false, 16777215).setPotionName(""); } somehow it doesn't work anyway
    • June 21, 2014
    • 3 replies
  8. Alesimula

    Checking when I close the game

    Alesimula posted a topic in Modder Support

    I don't want to chack when it closes the client, but when i exit a world, is there a way to check that?
    • June 21, 2014
    • 3 replies
  9. Alesimula

    does RUNTIME_DEOBF checks wether code is obfuscated?

    Alesimula replied to Alesimula's topic in Modder Support

    Thank you that worked perfectly, now i can use reflection and test my mod in both decompiled and client
    • June 19, 2014
    • 2 replies
  10. Alesimula

    does RUNTIME_DEOBF checks wether code is obfuscated?

    Alesimula posted a topic in Modder Support

    i recently found the code FMLForgePlugin.RUNTIME_DEOBF does it checks wether minecraft is in original client (when true) and in decompiled gradle code (when false)? it seems to be for my tests, but i want to be sure.
    • June 16, 2014
    • 2 replies
  11. Alesimula

    Scaling the player with GL11

    Alesimula posted a topic in Modder Support

    Okay so here's the problem: I changed the player's model with a cutom model and texture with the method in the bottom of the post, but the problem is pumpkin helmet, infact pumpkin helmet is not in player's model but in renderPlayer; Is there a way in GL11 to complitely scale the player (with pumpkin) so that i can then re-scale it just for the model? public static class PlayerRendererEvent { public Field mainRenderer; public Field mainTexture; public Field globalMc; public PlayerRendererEvent() { try { mainRenderer = RendererLivingEntity.class.getDeclaredField("mainModel"); mainRenderer.setAccessible(true); mainTexture = AbstractClientPlayer.class.getDeclaredField("locationSkin"); mainTexture.setAccessible(true); globalMc = RenderGlobal.class.getDeclaredField("mc"); globalMc.setAccessible(true); } catch (NoSuchFieldException e) { e.printStackTrace(); } } @SubscribeEvent public void onPlayerRenderThirdPerson(RenderPlayerEvent.Pre event) throws IllegalArgumentException, IllegalAccessException, InvocationTargetException { mainRenderer.set(event.renderer, new ModelPlayerSnowMan(0)); event.renderer.modelBipedMain = (ModelBiped)mainRenderer.get(event.renderer); mainTexture.set((EntityPlayerSP)event.entityPlayer, new ResourceLocation("textures/entity/player/Glacia/snowman.png")); event.renderer.modelArmor = new ModelPlayerSnowMan(1); event.renderer.modelArmorChestplate = new ModelPlayerSnowMan(2); } @SubscribeEvent public void onPlayerRenderFirstPerson(RenderHandEvent event) throws IllegalArgumentException, IllegalAccessException { Minecraft mc = (Minecraft) globalMc.get(event.context); RenderPlayer renderplayer = (RenderPlayer) RenderManager.instance.getEntityRenderObject(mc.thePlayer); mainRenderer.set(renderplayer, new ModelPlayerSnowMan(0)); renderplayer.modelBipedMain = (ModelBiped)mainRenderer.get(renderplayer); mainTexture.set(mc.thePlayer, new ResourceLocation("textures/entity/player/Glacia/snowman.png")); } }
    • May 25, 2014
  12. Alesimula

    FileNotFound Expectation

    Alesimula replied to CodeBeasty's topic in Modder Support

    I don't really understand why it says access denied (as it is an user folder) but i would suggest disabling UAC (user account control) also have you tried putting gradle forge in a folder inside desktop?
    • May 18, 2014
    • 3 replies
  13. Alesimula

    1.7.2 ERROR WHEN LAUNCHING: mod problem or forge bug?

    Alesimula posted a topic in Modder Support

    MY MOD (like other mods with the same error) USED TO WORK WITH PRECEDENT 1.7.2 FORGE VERSIONS, BUT WITH BOTH LATEST AND RECOMMANDED IS NOW CRASHING WITH THE FOLLOWING ERROR: Description: Initializing game java.lang.NullPointerException: Initializing game at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.addObjectRaw(FMLControlledNamespacedRegistry.java:372) at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.set(FMLControlledNamespacedRegistry.java:55) at cpw.mods.fml.common.registry.GameData.set(GameData.java:698) at cpw.mods.fml.common.registry.GameData.<init>(GameData.java:692) at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:645) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:683) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268) at net.minecraft.client.Minecraft.startGame(Minecraft.java:525) at net.minecraft.client.Minecraft.run(Minecraft.java:813) at net.minecraft.client.main.Main.main(SourceFile:103) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.addObjectRaw(FMLControlledNamespacedRegistry.java:372) at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.set(FMLControlledNamespacedRegistry.java:55) at cpw.mods.fml.common.registry.GameData.set(GameData.java:698) at cpw.mods.fml.common.registry.GameData.<init>(GameData.java:692) at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:645) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:683) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268) at net.minecraft.client.Minecraft.startGame(Minecraft.java:525) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.run(Minecraft.java:813) at net.minecraft.client.main.Main.main(SourceFile:103) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    • April 24, 2014
    • 2 replies
  14. Alesimula

    Changing player arm rendering (in first person) [1.7.2]

    Alesimula replied to Alesimula's topic in Modder Support

    No, really, i swear it isn't there
    • April 23, 2014
    • 13 replies
  15. Alesimula

    Changing player arm rendering (in first person) [1.7.2]

    Alesimula replied to Alesimula's topic in Modder Support

    still no renderhandevent
    • April 23, 2014
    • 13 replies
  16. Alesimula

    Changing player arm rendering (in first person) [1.7.2]

    Alesimula replied to Alesimula's topic in Modder Support

    oops wrong version i'm idiot i'm using 1.7.2
    • April 23, 2014
    • 13 replies
  17. Alesimula

    Changing player arm rendering (in first person) [1.7.2]

    Alesimula replied to Alesimula's topic in Modder Support

    what do you mean with that?
    • April 23, 2014
    • 13 replies
  18. Alesimula

    Changing player arm rendering (in first person) [1.7.2]

    Alesimula replied to Alesimula's topic in Modder Support

    OK but what event calls it? because i want to change the custom player model and texture (Already did) but i do it in RenderPlayerEvent and so it is called only in 3rd person, and also i would like to change player hand model...
    • April 23, 2014
    • 13 replies
  19. Alesimula

    Changing player arm rendering (in first person) [1.7.2]

    Alesimula posted a topic in Modder Support

    simple question: what is the class (maybe the event) that regulates the rendering of the player's arm in first person?
    • April 23, 2014
    • 13 replies
  20. Alesimula

    [1.7.2] mod CONFIG button

    Alesimula posted a topic in Modder Support

    is this button a shortcut to edit the cfg file directly from the client? if yoes, how could i add this for my mod? also why doesn't the disable button work?
    • February 28, 2014
    • 4 replies
  21. Alesimula

    Logo for my mod [DIMENSION] needed

    Alesimula replied to Alesimula's topic in Modder Support

    "i'm not that stupid" means "i'm not stupid at all"
    • February 28, 2014
    • 10 replies
  22. Alesimula

    Logo for my mod [DIMENSION] needed

    Alesimula replied to Alesimula's topic in Modder Support

    yep, i'm not thats stupid. 1) the logo i want to make is for the web page where the mod is, not for the client 2) it needs to be photoshopped or edited with an image editor program because all my mobs have to show in the logo
    • February 28, 2014
    • 10 replies
  23. Alesimula

    Logo for my mod [DIMENSION] needed

    Alesimula replied to Alesimula's topic in Modder Support

    But mine needs to be bigger, photoshopped and more elaborated
    • February 28, 2014
    • 10 replies
  24. Alesimula

    Logo for my mod [DIMENSION] needed

    Alesimula replied to Alesimula's topic in Modder Support

    i want a well made (and possibly photoshopped to make all animals figure in there) cover, not a shitty one. You make it too easy
    • February 28, 2014
    • 10 replies
  25. Alesimula

    Logo for my mod [DIMENSION] needed

    Alesimula replied to Alesimula's topic in Modder Support

    I kow this of course! But making a logo is something different, and screenshots too need to be rapresentative
    • February 28, 2014
    • 10 replies
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