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ISimpleBlockRenderingHandler block glows when destroying


Alesimula

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When i'm destroying a block (made with the rendering handler) in survival mode, it glows

 

CODES:

 

RenderGlaciaColumn:

 

package net.minecraft.src;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import org.lwjgl.opengl.GL11;
import net.minecraft.util.ResourceLocation;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;

public class RenderGlaciaColumn implements ISimpleBlockRenderingHandler
{
public Icon getColumnIcon(int par1)
    {
return mod_Glacia.GlaciaColumn.getIcon(0, par1);
}

private ModelGlaciaColumn aModel;
private static final ResourceLocation GlaciaColumn = new ResourceLocation("textures/entity/Glacia/GlaciaColumn.png");

public RenderGlaciaColumn()
    {
        aModel = new ModelGlaciaColumn();
    }

    public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{
double minU2 = (double)getColumnIcon(0).getMinU();
double minV2 = (double)getColumnIcon(0).getMinV();
double maxU2 = (double)getColumnIcon(0).getMaxU();
double maxV2 = (double)getColumnIcon(0).getMaxV();
double minU1 = (double)getColumnIcon(1).getMinU();
    double minV1 = (double)getColumnIcon(1).getMinV();
    double maxU1 = (double)getColumnIcon(1).getMaxU();
    double maxV1 = (double)getColumnIcon(1).getMaxV();
double minU3 = (double)getColumnIcon(2).getMinU();
    double minV3 = (double)getColumnIcon(2).getMinV();
    double maxU3 = (double)getColumnIcon(2).getMaxU();
    double maxV3 = (double)getColumnIcon(2).getMaxV();
Tessellator tessellator = Tessellator.instance;
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);

//portantdown face 1

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    tessellator.addVertexWithUV(1.0, 0.0, 0.0, maxU2, maxV2);
tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(0.0, 0.25, 0.0, minU2, minV2);
tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU2, maxV2);
    tessellator.draw();

//portantdown face inverse  1

tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU2, maxV2);
tessellator.addVertexWithUV(0.0, 0.25, 1.0, minU2, minV2);
tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU2, minV2);
tessellator.addVertexWithUV(1.0, 0.0, 1.0, maxU2, maxV2);
tessellator.draw();

// portantdown face 2
tessellator.startDrawingQuads();
    tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(0.0, 0.25, 1.0, minU2, maxV2);
tessellator.addVertexWithUV(0.0, 0.25, 0.0, minU2, minV2);
tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU2, maxV2);
tessellator.draw();

// portantdown face inverse 2
tessellator.startDrawingQuads();
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(1.0, 0.0, 1.0, maxU2, maxV2);
tessellator.addVertexWithUV(1.0, 0.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU2, minV2);
tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU2, maxV2);
tessellator.draw();

// portantup face 1
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU2, maxV2);
tessellator.addVertexWithUV(0.0, 0.75, 0.0, minU2, minV2);
tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(1.0, 1.0, 0.0, maxU2, maxV2);
tessellator.draw();

// portantup face inverse 1
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.addVertexWithUV(1.0, 1.0, 1.0, maxU2, maxV2);
tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU2, minV2);
tessellator.addVertexWithUV(0.0, 0.75, 1.0, minU2, minV2);
tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU2, maxV2);
tessellator.draw();

// portantup face 2
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU2, maxV2);
tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU2, minV2);
tessellator.addVertexWithUV(1.0, 1.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(1.0, 1.0, 1.0, maxU2, maxV2);
tessellator.draw();

// portantup face inverse 2
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU2, maxV2);
tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(0.0, 0.75, 0.0, minU2, minV2);
tessellator.addVertexWithUV(0.0, 0.75, 1.0, minU2, maxV2);
tessellator.draw();

// portantup base up
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU1, maxV1);
tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU1, minV1);
tessellator.addVertexWithUV(1.0, 1.0, 1.0, minU1, minV1);
tessellator.addVertexWithUV(1.0, 1.0, 0.0, minU1, maxV1);
tessellator.draw();

// portantup base down
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU1, maxV1);
tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU1, minV1);
tessellator.addVertexWithUV(0.0, 0.75, 1.0, maxU1, minV1);
tessellator.addVertexWithUV(0.0, 0.75, 0.0, maxU1, maxV1);
tessellator.draw();

// portantdown base up
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV(0.0, 0.25, 0.0, maxU1, maxV1);
tessellator.addVertexWithUV(0.0, 0.25, 1.0, maxU1, minV1);
tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU1, minV1);
tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU1, maxV1);
tessellator.draw();

// portantdown base down
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(1.0, 0.0, 0.0, minU1, maxV1);
tessellator.addVertexWithUV(1.0, 0.0, 1.0, minU1, minV1);
tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU1, minV1);
tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU1, maxV1);
tessellator.draw();

// pillar 1
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.addVertexWithUV(0.25, 0.99, 0.25, minU3, minV3);
tessellator.addVertexWithUV(0.75, 0.99, 0.25, minU3, maxV3);
tessellator.addVertexWithUV(0.75, 0.0, 0.25, maxU3, maxV3);
tessellator.addVertexWithUV(0.25, 0.0, 0.25, maxU3, minV3);
tessellator.draw();

// pillar inverse 1
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.addVertexWithUV(0.75, 0.99, 0.75, minU3, minV3);
tessellator.addVertexWithUV(0.25, 0.99, 0.75, minU3, maxV3);
tessellator.addVertexWithUV(0.25, 0.0, 0.75, maxU3, maxV3);
tessellator.addVertexWithUV(0.75, 0.0, 0.75, maxU3, minV3);
tessellator.draw();

// pillar 2
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(0.25, 0.99, 0.75, minU3, minV3);
tessellator.addVertexWithUV(0.25, 0.99, 0.25, minU3, maxV3);
tessellator.addVertexWithUV(0.25, 0.0, 0.25, maxU3, maxV3);
tessellator.addVertexWithUV(0.25, 0.0, 0.75, maxU3, minV3);
tessellator.draw();

// pillar inverse 2
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(0.75, 0.99, 0.25, minU3, minV3);
tessellator.addVertexWithUV(0.75, 0.99, 0.75, minU3, maxV3);
tessellator.addVertexWithUV(0.75, 0.0, 0.75, maxU3, maxV3);
tessellator.addVertexWithUV(0.75, 0.0, 0.25, maxU3, minV3);
tessellator.draw();

    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}

@Override
    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
    {
	Tessellator tessellator = Tessellator.instance;
	int lightValue = block.getMixedBrightnessForBlock(world, x, y, z);
	tessellator.setBrightness(lightValue);
	tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);

	if (world.getBlockMetadata(x, y, z) == 3)
	{
	renderColumnFull(tessellator, (double)x, (double)y, (double) z);
	}
	else if (world.getBlockMetadata(x, y, z) == 2)
	{
	renderColumnDown(tessellator, (double)x, (double)y, (double) z);
	} 
	else if (world.getBlockMetadata(x, y, z) == 1)
	{
	renderColumnUp(tessellator, (double)x, (double)y, (double) z);
	}
	else
	{
	renderColumnCenter(tessellator, (double)x, (double)y, (double) z);
	} 
	return true;


	//aModel.ColumnDown.showModel = false;
	//aModel.ColumnUp.showModel = false;
	//aModel.ColumnFull.showModel = false;
	//aModel.PortantUp.showModel = true;
	//aModel.PortantDown.showModel = true;
	//aModel.ColumnCenter.showModel = true;

	//GL11.glBindTexture(GL11.GL_TEXTURE_2D, 2);
	//GL11.glPushMatrix();
	//GL11.glTranslatef((float)x + 0.5F, (float)y - 0.50F, (float)z + 0.5F);
	//GL11.glRotatef(0, 0F, 0F, 0F);
	//GL11.glPushMatrix();
	//aModel.renderModel(0.0625F);
	//GL11.glPopMatrix();
	//GL11.glPopMatrix();

	//tessellator.startDrawingQuads();
	//tessellator.setNormal(0.0F, -1.0F, 0.0F);
	//tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1);
	//tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1);
	//tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1);
	//tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1);
}

    public boolean shouldRender3DInInventory(){ return true; }

@Override
public int getRenderId()
{
	return mod_Glacia.rendercolumnID;
}

private void renderColumnFull(Tessellator tessellator, double x, double y, double z) {

    double minU2 = (double)getColumnIcon(0).getMinU();
    double minV2 = (double)getColumnIcon(0).getMinV();
    double maxU2 = (double)getColumnIcon(0).getMaxU();
    double maxV2 = (double)getColumnIcon(0).getMaxV();
    double minU1 = (double)getColumnIcon(1).getMinU();
    double minV1 = (double)getColumnIcon(1).getMinV();
    double maxU1 = (double)getColumnIcon(1).getMaxU();
    double maxV1 = (double)getColumnIcon(1).getMaxV();
double minU3 = (double)getColumnIcon(2).getMinU();
    double minV3 = (double)getColumnIcon(2).getMinV();
    double maxU3 = (double)getColumnIcon(2).getMaxU();
    double maxV3 = (double)getColumnIcon(2).getMaxV();

// portantdown face 1
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face inverse 1
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face 2
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face inverse 2
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face inverse 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face inverse 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup base up
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU1, maxV1);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, minU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup base down
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU1, maxV1);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, maxU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown base up
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, maxU1, maxV1);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown base down
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();
  }
  
  private void renderColumnUp(Tessellator tessellator, double x, double y, double z) {

    double minU2 = (double)getColumnIcon(0).getMinU();
    double minV2 = (double)getColumnIcon(0).getMinV();
    double maxU2 = (double)getColumnIcon(0).getMaxU();
    double maxV2 = (double)getColumnIcon(0).getMaxV();
    double minU1 = (double)getColumnIcon(1).getMinU();
    double minV1 = (double)getColumnIcon(1).getMinV();
    double maxU1 = (double)getColumnIcon(1).getMaxU();
    double maxV1 = (double)getColumnIcon(1).getMaxV();
double minU3 = (double)getColumnIcon(2).getMinU();
    double minV3 = (double)getColumnIcon(2).getMinV();
    double maxU3 = (double)getColumnIcon(2).getMaxU();
    double maxV3 = (double)getColumnIcon(2).getMaxV();

// portantup face 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face inverse 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face inverse 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup base up
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU1, maxV1);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, minU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup base down
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU1, maxV1);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, maxU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();
  }
  
  private void renderColumnDown(Tessellator tessellator, double x, double y, double z) {

    double minU2 = (double)getColumnIcon(0).getMinU();
    double minV2 = (double)getColumnIcon(0).getMinV();
    double maxU2 = (double)getColumnIcon(0).getMaxU();
    double maxV2 = (double)getColumnIcon(0).getMaxV();
    double minU1 = (double)getColumnIcon(1).getMinU();
    double minV1 = (double)getColumnIcon(1).getMinV();
    double maxU1 = (double)getColumnIcon(1).getMaxU();
    double maxV1 = (double)getColumnIcon(1).getMaxV();
double minU3 = (double)getColumnIcon(2).getMinU();
    double minV3 = (double)getColumnIcon(2).getMinV();
    double maxU3 = (double)getColumnIcon(2).getMaxU();
    double maxV3 = (double)getColumnIcon(2).getMaxV();

// portantdown face 1
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face inverse 1
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face 2
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face inverse 2
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown base up
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, maxU1, maxV1);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown base down
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 1
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 2
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();
  }
  
  private void renderColumnCenter(Tessellator tessellator, double x, double y, double z) {

    double minU2 = (double)getColumnIcon(0).getMinU();
    double minV2 = (double)getColumnIcon(0).getMinV();
    double maxU2 = (double)getColumnIcon(0).getMaxU();
    double maxV2 = (double)getColumnIcon(0).getMaxV();
    double minU1 = (double)getColumnIcon(1).getMinU();
    double minV1 = (double)getColumnIcon(1).getMinV();
    double maxU1 = (double)getColumnIcon(1).getMaxU();
    double maxV1 = (double)getColumnIcon(1).getMaxV();
double minU3 = (double)getColumnIcon(2).getMinU();
    double minV3 = (double)getColumnIcon(2).getMinV();
    double maxU3 = (double)getColumnIcon(2).getMaxU();
    double maxV3 = (double)getColumnIcon(2).getMaxV();

// pillar 1
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 1
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 2
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 2
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();
  }
}

 

 

BlockGlaciaColumn

 

package net.minecraft.src;

import java.util.Random;
import net.minecraft.block.*;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.IPlantable;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemAnvilBlock;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemCloth;
import net.minecraft.item.ItemColored;
import net.minecraft.item.ItemLeaves;
import net.minecraft.item.ItemLilyPad;
import net.minecraft.item.ItemMultiTextureTile;
import net.minecraft.item.ItemPiston;
import net.minecraft.item.ItemSlab;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntitySign;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.StatCollector;
import net.minecraft.util.Vec3;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.WorldProviderEnd;
import net.minecraftforge.common.*;
import static net.minecraftforge.common.ForgeDirection.*;
import static net.minecraftforge.common.EnumPlantType.*;
import net.minecraftforge.common.EnumPlantType;
import net.minecraft.util.MathHelper;
import net.minecraft.entity.EntityLiving;
import org.lwjgl.opengl.GL11;
import net.minecraft.util.Icon;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLivingBase;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockGlaciaColumn extends Block
{  
    @SideOnly(Side.CLIENT)
    private Icon IconGlaciaColumnPortantFace;
private Icon IconGlaciaColumnPortantBase;
private Icon IconGlaciaColumnPillar;

@Override
public Icon getIcon(int par1, int par2)
    {
	if (par2 == 2)
	{
		return IconGlaciaColumnPillar;
	}
	if (par2 == 1)
	{
		return IconGlaciaColumnPortantBase;
	}
	else
	{
		return IconGlaciaColumnPortantFace;
	}
    }

    protected BlockGlaciaColumn(int i)
    {
        super(i,Material.rock);
	float var4 = 0.2F;
    }

public void registerIcons(IconRegister par1IconRegister)
    {
        this.IconGlaciaColumnPortantFace = par1IconRegister.registerIcon("Glacia/GlaciaColumnPortantFace");
	this.IconGlaciaColumnPortantBase = par1IconRegister.registerIcon("Glacia/GlaciaColumnPortantBase");
	this.IconGlaciaColumnPillar = par1IconRegister.registerIcon("Glacia/GlaciaColumnPillar");
    }

public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    {
        return canBlockStay(par1World, par2, par3, par4);
    }

public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    {
        super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
        if (!this.canBlockStay(par1World, par2, par3, par4))
        {
            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
            par1World.setBlock(par2, par3, par4, 0);
        }
    }

public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) 
{
	Block downblock = blocksList[par1World.getBlockId(par2, par3 - 1, par4)];
	Block upblock = blocksList[par1World.getBlockId(par2, par3 + 1, par4)];

	if (downblock != null) {downblock.canBlockStay(par1World, par2, par3 - 1, par4);}
	if (upblock != null) {upblock.canBlockStay(par1World, par2, par3 + 1, par4);}
}

public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    {
    Block downblock = blocksList[par1World.getBlockId(par2, par3 - 1, par4)];
	Block upblock = blocksList[par1World.getBlockId(par2, par3 + 1, par4)];
	if (downblock != null && upblock!=null)
	{
		if (upblock.blockID == mod_Glacia.GlaciaColumn.blockID && downblock.blockID == mod_Glacia.GlaciaColumn.blockID)
		{par1World.setBlockMetadataWithNotify(par2, par3, par4, 0, 2);}
		else if (upblock.blockID != mod_Glacia.GlaciaColumn.blockID && downblock.blockID == mod_Glacia.GlaciaColumn.blockID)
		{par1World.setBlockMetadataWithNotify(par2, par3, par4, 1, 2);}
		else if (upblock.blockID == mod_Glacia.GlaciaColumn.blockID && downblock.blockID != mod_Glacia.GlaciaColumn.blockID)
		{par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);}
		else if (upblock.blockID != mod_Glacia.GlaciaColumn.blockID && downblock.blockID != mod_Glacia.GlaciaColumn.blockID)
		{par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);}
	}
	else if (downblock != null)
	{
		if (downblock.blockID == mod_Glacia.GlaciaColumn.blockID)
		{par1World.setBlockMetadataWithNotify(par2, par3, par4, 1, 2);}
		else if (downblock.blockID != mod_Glacia.GlaciaColumn.blockID && downblock.isBlockNormalCube(par1World , par2, par3, par4))
		{par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);}
	}

        return (downblock != null && (downblock.isBlockNormalCube(par1World , par2, par3, par4) || downblock.blockID == this.blockID || downblock.blockID == Block.ice.blockID));
    }

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
    {
	Block downblock = blocksList[par1World.getBlockId(par2, par3 - 1, par4)];

	if (downblock != null && downblock.blockID != mod_Glacia.GlaciaColumn.blockID) {downblock.canBlockStay(par1World, par2, par3 - 1, par4);}

	checkFlowerChange(par1World, par2, par3, par4);
}

public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
	Block downblock = blocksList[par1World.getBlockId(par2, par3 - 1, par4)];

	if (downblock != null && downblock.blockID != mod_Glacia.GlaciaColumn.blockID) {downblock.canBlockStay(par1World, par2, par3 - 1, par4);}

	checkFlowerChange(par1World, par2, par3, par4);
}

protected final void checkFlowerChange(World par1World, int par2, int par3, int par4)
    {
        if (!this.canBlockStay(par1World, par2, par3, par4))
        {
            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
            par1World.setBlock(par2, par3, par4, 0);
        }
    }

@Override
public int getRenderType()
    {
        return mod_Glacia.rendercolumnID;
    }
   
    public int idDropped(int i, Random random, int j)
    {
        return mod_Glacia.GlaciaColumn.blockID;
    }
   
    public int quantityDropped(Random var1)
    {
        return 1;
    }
   
@Override
    public boolean isOpaqueCube()
    {
        return false;
    }

@Override
public int getRenderBlockPass()
    {
        return 1;
    }

@Override
    public boolean renderAsNormalBlock()
    {
        return false;
    }
}

 

 

please i really need help, i can't figure it out

Actually i don't know what to write in this signature soooo.... anyway

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