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Posted

I would like to replace the entire player inventory with a custom Gui and Container (Slot layout).

 

What should happen:

Pressing "E" opens a customized inventory: new GUI texure and new slot and button layout.

 

What works:

Pressing "E" opens a customized GUI texture.

 

What does not work:

The Slotlayout is still from vanilla, which means: all the interactive Slots and Crafting (2x2) needs to be replaced with my custom Container.

How do i do that?

 

 

I already know how to create an Inventory for a Block and open it with

FMLNetworkHandler.openGui(player, Mod.instance, GuiID, world, x, y, z);

But that refers only for Blocks and TileEntities, how do i overwrite / register the ContainerPlayer.class with my custom ContainerClass?

 

Additional Info:

I replaced the vanilla background texture for the GUI by checking the "GuiOpenEvent" and changing the corresponding GUI to my custome one.

 

See this pic for the issue: The GUI is replaced, but the vanilla slot layout is still there :(

(Hotbar, Crafting Slots, all are still highlighted when hovering over their location)

AB3Gjfz.png

player.openContainer = new MyContainer();

 

Note that i don't think your project is a good idea. You'll be incompatible with any inventory editors.

  • 2 years later...

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