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Fluid Problems


Moritz

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Yeah i have problems with the fulids^^"

 

Now the flowing part and the pumping in a tank works fine.

But the fluid is not registered in the fluid dictionary

and the name will be showen as: Fluid.Animal Gas

Also the texture does not work!

 

ConfigClass (Registerring)

package speiger.src.api.common.config;

import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidContainerRegistry.FluidContainerData;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import speiger.src.api.common.blocks.BlockGas;
import speiger.src.api.common.functions.PathProxy;
import speiger.src.api.common.functions.TextureRegister;
import speiger.src.api.common.items.ItemGasAbsorber;
import speiger.src.api.common.items.ItemGasBucket;
import speiger.src.api.common.items.LiquidContainer;
import speiger.src.api.common.items.itemblocks.ItemBlockGas;
import speiger.src.api.common.lib.APIIDs;
import speiger.src.api.common.lib.APIStrings;

public class APIItemBlockConfig
{
  public static ConfigCore cc;
  public static APIItems ai;
  public static APIIDs ids;
  public static APIStrings as;
  public static TextureRegister at;
  public static boolean isBetas = true;

  public static void initialisiereItemBlocks()
  {
    
    
    
    ai.animalGas = new Fluid("Animal Gas").setGaseous(true).setDensity(1000);
    FluidRegistry.registerFluid(ai.animalGas);
  
    
    
    ai.gas = new BlockGas(cc.getBlock("block", "Gas Block", 802));
    PathProxy.registBlock(ai.gas, ItemBlockGas.class, "Schweine Furze");
    ai.animalGas.setBlockID(ai.gas);


    ai.gasBucket = new ItemGasBucket(cc.getItem("items", "Gas Bucket", 26041));
    FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(ai.animalGas, 1000), new ItemStack(APIItems.gasBucket), new ItemStack(Item.bucketEmpty)));    
    
        
    
                
    
        
    
    

    
    
    

    ai.gasAbsorber = new ItemGasAbsorber(cc.getItem("items", "Vacum Pump", 26042));
    PathProxy.registItem(ai.gasAbsorber, "Gas Pumpe");

    

    ai.gasCell = new LiquidContainer(cc.getItem("items", "Gas Cell", 26043), "Gas Cell", at.gasZelle, 64, "Animal Gas", 1000);
    PathProxy.registItem(ai.gasCell, "Gas Zelle");

    ai.compressedGasCell = new LiquidContainer(cc.getItem("items", "Compressed Gas Cell", 26044), "Compressed Gas Cell", at.bigGasCell, 64, "Animal Gas", 5000);
    PathProxy.registItem(ai.compressedGasCell, "Komprimierte Gas Celle");

    ai.gasCan = new LiquidContainer(cc.getItem("items", "Gas Can", 26045), "Gas Can", at.gasCan, 64, "Animal Gas", 1000);
    PathProxy.registItem(ai.gasCan, "Gas Kanne");

    ai.compressedGasCan = new LiquidContainer(cc.getItem("items", "Compressed Gas Can", 26046), "Compressed Gas Can", at.bigGasCan, 64, "Animal Gas", 5000);
    PathProxy.registItem(ai.compressedGasCan, "Komprimierte Gas Kanne");
    
    
    
  }
}

 

Block Class

package speiger.src.api.common.blocks;

import java.util.Collection;
import java.util.Iterator;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidBlock;
import speiger.src.api.common.config.APIItems;
import speiger.src.api.common.functions.TextureRegister;
import speiger.src.api.common.functions.WorldReading;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockGas extends Block implements IFluidBlock
{

public Random rand = new Random();

public BlockGas(int par1)
{
	super(par1, APIItems.GasMaterial);
	this.setTickRandomly(true);
	this.disableStats();
	this.setHardness(100F);
	this.setLightOpacity(3);
}




@Override
public boolean canCollideCheck(int par1, boolean par2)
{
	return false;
}


    public void setBlockBoundsForItemRender()
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    }

public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
	return false;
}




@Override
public boolean isBlockReplaceable(World world, int x, int y, int z)
{
	return true;
}


@Override
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
	super.updateTick(par1World, par2, par3, par4, par5Random);
	this.notifyNeighbors(par1World, par2, par3, par4);
	if(!par1World.isRemote)
	{
		flowing(par1World, par2, par3, par4);
		removeBlock(par1World, par2, par3, par4);
	}

	par1World.scheduleBlockUpdate(par2, par3, par4, blockID, tickRate(par1World));
}


private void removeBlock(World par1, int par2, int par3, int par4)
{
	if(par3 >= 149)
	{
		if(par1.getRainStrength(1.0F) > 0.2D)
		{
			par1.setBlock(par2, par3, par4, 0);
		}
	}

}





@Override
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
	super.onEntityCollidedWithBlock(par1World, par2, par3, par4, par5Entity);
	if(par5Entity instanceof EntityLiving)
	{
		EntityLiving el = (EntityLiving) par5Entity;
		Collection<PotionEffect> potion = el.getActivePotionEffects();
		int i = 0;
		if(!potion.isEmpty())
		{
			Iterator between = potion.iterator();
			while(between.hasNext())
			{
				PotionEffect current = (PotionEffect) between.next();
				if(current.getPotionID() == Potion.confusion.id)
				{
					i = current.getDuration();
				}
			}



		}
		if(rand.nextInt(20) == 0)
		{
			el.addPotionEffect(new PotionEffect(Potion.confusion.id, i+10, 3));
		}
	}
}


public void flowing(World par0, int par1, int par2, int par3)
{



}














public void onBlockAdded(World world, int i, int j, int k)
    {        
        world.scheduleBlockUpdate(i, j, k, blockID, tickRate(world));
    }


@Override
public int tickRate(World par1World)
{
	return 5;
}


public void notifyNeighbors(World world, int i, int j, int k)
{
	world.notifyBlocksOfNeighborChange(i, j, k, blockID);
	world.notifyBlocksOfNeighborChange(i, j - 1, k, blockID);
        world.notifyBlocksOfNeighborChange(i, j + 1, k, blockID);
        world.notifyBlocksOfNeighborChange(i - 1, j, k, blockID);
        world.notifyBlocksOfNeighborChange(i + 1, j, k, blockID);
        world.notifyBlocksOfNeighborChange(i, j, k - 1, blockID);
        world.notifyBlocksOfNeighborChange(i, j, k + 1, blockID);
}

@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
    return null;
}

    public boolean renderAsNormalBlock()
    {
        return false;
    }


    public boolean isOpaqueCube()
    {
        return false;
    }



//	@Override
//    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1, int par2, int par3, int par4)
//    {
//		return null;
//    }

float[] biggnis = new float[]{0.0F, 0.1F, 0.2F, 0.3F, 0.4F, 0.5F, 0.6F, 0.7F, 0.8F, 0.9F, 0.95F, 0.96F};

    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
        int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
   
        float var8 = 1.0F;
        if(var5 == 0)
        {
        	   this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, var8, 1.0F);
        }
        else
        {
        	   this.setBlockBounds(0.0F, biggnis[var5], 0.0F, 1.0F, var8, 1.0F);
        }
     
    }

    private Icon[] gas = new Icon[6];

    

@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
	for(int i = 0;i<gas.length;i++)
	{
		gas[i] = par1IconRegister.registerIcon(TextureRegister.gasTextures[i]);
	}
}




@Override
@SideOnly(Side.CLIENT)
public Icon getBlockTexture(IBlockAccess par1iBlockAccess, int par2, int par3, int par4, int par5)
{
	return gas[par5];
}



@Override
@SideOnly(Side.CLIENT)
public Icon getIcon(int par1, int par2)
{
	return gas[par1];
}



@Override
public Fluid getFluid()
{
	return APIItems.animalGas;
}



@Override
public FluidStack drain(World world, int x, int y, int z, boolean doDrain) 
{
	int meta = world.getBlockMetadata(x, y, z);
	int backMeta = 10 - meta;
	FluidStack gas = new FluidStack(APIItems.animalGas, 100*backMeta);


	if(doDrain)
	{
		world.setBlockToAir(x, y, z);
	}
	return gas.copy();
}



@Override
public boolean canDrain(World world, int x, int y, int z) 
{
	return true;
}






  
    

}

 

So what i am doing wrong?

a view things before! i need this block class for my fluid because its my custom movement^^"

 

Thanks for reading and i hope you have a solve/idea.

 

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