Posted October 21, 20232 yr The Minecraft 1.20.1 server I have ran fine for 2 days, until it eventually gets stuck at the minecraft:overworld preparation, without progressing any further. Right now the server runs on a 3072MB RAM. I can't figure out where the problem is, besides thinking it might need more RAM, any help would be appreciated. latest log: https://paste.ee/p/LAqBs mod list: - Sophisticated Backpacks - Sophisticated Core - Let's Do API - Let's Do Candlelight - Ad Astra - Alex's Mobs - Apple Skin - Applied Energistics - Architectury - Balm - Botarium - Bygone Nether - Canary - Chisels & Bits - ChoiceTheorem's Overhauled Village - Citadel - Cloth Config API - Clumps - Create - Create Crafts & Additions - Create Sabers - Create Steam & Rails - Cristel Lib - DePhoegons' Chocobo - DePhoegons' Reclaim - Easy Anvils - Easy Magic - Entity Culling - Fastload - FPS Reducer - Friends&Foes - Inventorio - Iron Chests - Just Enough Items - Kiwi - Kotlin - Macaw's Bridges - Macaw's Fences - Macaw's Lights - Macaw's Trapdoors - Macaw's Windows - Mod Name Tooltip - Moonlight Lib - Mouse Tweaks - MrCrayfish's Forniture - Nullscape - OpenBlocks Elevators - Placebo - Plushie Mod - Puzzles Lib - Resourceful Config - Resourceful LIb - Silent Gear - Silent Lib - Smooth Boot - Spark - Starlight - Statues - Storage Drawers - SuperMartijn's Config Lib - SuperMartijn's Core Lib - The Aether - Toast Control - VanillaTweaks
October 21, 20232 yr Disconnecting Player (server is still starting): literal{Server is still starting! Please wait before reconnecting.} Make sure the server started completely Try my Modpack >>Link to Curseforge<<
October 21, 20232 yr Author 1 hour ago, TileEntity said: Disconnecting Player (server is still starting): literal{Server is still starting! Please wait before reconnecting.} Make sure the server started completely The server says it has started, those disconnect messages happen automatically without anyone trying to connect
October 21, 20232 yr Author 17 minutes ago, TileEntity said: Also add the client log No need, the issue has been solved, thanks for trying either way
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