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ISimpleBlockRenderingHandler enable Ambient Occlusion and shadows


Alesimula

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Hi, i made a custom modeled translucent block (glacia column) and now i need to know how to enable ambient occlusion so that i can make it generate shadows and make it shadowed on the bottom.

 

here is my rendering code

 

RenderGlaciaColumn:

 

package net.minecraft.src;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import org.lwjgl.opengl.GL11;
import net.minecraft.util.ResourceLocation;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;

public class RenderGlaciaColumn extends RenderBlocks implements ISimpleBlockRenderingHandler
{

public Icon getIcon0;
public Icon getIcon1;
public Icon getIcon2;

    public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{
getIcon0 = block.getIcon(0, 0);
getIcon1 = block.getIcon(0, 1);
getIcon2 = block.getIcon(0, 2);

double minU2 = (double)getIcon0.getMinU();
double minV2 = (double)getIcon0.getMinV();
double maxU2 = (double)getIcon0.getMaxU();
double maxV2 = (double)getIcon0.getMaxV();
double minU1 = (double)getIcon1.getMinU();
    double minV1 = (double)getIcon1.getMinV();
    double maxU1 = (double)getIcon1.getMaxU();
    double maxV1 = (double)getIcon1.getMaxV();
double minU3 = (double)getIcon2.getMinU();
    double minV3 = (double)getIcon2.getMinV();
    double maxU3 = (double)getIcon2.getMaxU();
    double maxV3 = (double)getIcon2.getMaxV();
Tessellator tessellator = Tessellator.instance;
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);

//portantdown face 1

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    tessellator.addVertexWithUV(1.0, 0.0, 0.0, maxU2, maxV2);
tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(0.0, 0.25, 0.0, minU2, minV2);
tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU2, maxV2);
    tessellator.draw();

//portantdown face inverse  1

tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU2, maxV2);
tessellator.addVertexWithUV(0.0, 0.25, 1.0, minU2, minV2);
tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU2, minV2);
tessellator.addVertexWithUV(1.0, 0.0, 1.0, maxU2, maxV2);
tessellator.draw();

// portantdown face 2
tessellator.startDrawingQuads();
    tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(0.0, 0.25, 1.0, minU2, maxV2);
tessellator.addVertexWithUV(0.0, 0.25, 0.0, minU2, minV2);
tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU2, maxV2);
tessellator.draw();

// portantdown face inverse 2
tessellator.startDrawingQuads();
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(1.0, 0.0, 1.0, maxU2, maxV2);
tessellator.addVertexWithUV(1.0, 0.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU2, minV2);
tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU2, maxV2);
tessellator.draw();

// portantup face 1
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU2, maxV2);
tessellator.addVertexWithUV(0.0, 0.75, 0.0, minU2, minV2);
tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(1.0, 1.0, 0.0, maxU2, maxV2);
tessellator.draw();

// portantup face inverse 1
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.addVertexWithUV(1.0, 1.0, 1.0, maxU2, maxV2);
tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU2, minV2);
tessellator.addVertexWithUV(0.0, 0.75, 1.0, minU2, minV2);
tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU2, maxV2);
tessellator.draw();

// portantup face 2
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU2, maxV2);
tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU2, minV2);
tessellator.addVertexWithUV(1.0, 1.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(1.0, 1.0, 1.0, maxU2, maxV2);
tessellator.draw();

// portantup face inverse 2
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU2, maxV2);
tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU2, minV2);
tessellator.addVertexWithUV(0.0, 0.75, 0.0, minU2, minV2);
tessellator.addVertexWithUV(0.0, 0.75, 1.0, minU2, maxV2);
tessellator.draw();

// portantup base up
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU1, maxV1);
tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU1, minV1);
tessellator.addVertexWithUV(1.0, 1.0, 1.0, minU1, minV1);
tessellator.addVertexWithUV(1.0, 1.0, 0.0, minU1, maxV1);
tessellator.draw();

// portantup base down
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU1, maxV1);
tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU1, minV1);
tessellator.addVertexWithUV(0.0, 0.75, 1.0, maxU1, minV1);
tessellator.addVertexWithUV(0.0, 0.75, 0.0, maxU1, maxV1);
tessellator.draw();

// portantdown base up
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV(0.0, 0.25, 0.0, maxU1, maxV1);
tessellator.addVertexWithUV(0.0, 0.25, 1.0, maxU1, minV1);
tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU1, minV1);
tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU1, maxV1);
tessellator.draw();

// portantdown base down
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV(1.0, 0.0, 0.0, minU1, maxV1);
tessellator.addVertexWithUV(1.0, 0.0, 1.0, minU1, minV1);
tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU1, minV1);
tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU1, maxV1);
tessellator.draw();

// pillar 1
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.addVertexWithUV(0.25, 0.99, 0.25, minU3, minV3);
tessellator.addVertexWithUV(0.75, 0.99, 0.25, minU3, maxV3);
tessellator.addVertexWithUV(0.75, 0.0, 0.25, maxU3, maxV3);
tessellator.addVertexWithUV(0.25, 0.0, 0.25, maxU3, minV3);
tessellator.draw();

// pillar inverse 1
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.addVertexWithUV(0.75, 0.99, 0.75, minU3, minV3);
tessellator.addVertexWithUV(0.25, 0.99, 0.75, minU3, maxV3);
tessellator.addVertexWithUV(0.25, 0.0, 0.75, maxU3, maxV3);
tessellator.addVertexWithUV(0.75, 0.0, 0.75, maxU3, minV3);
tessellator.draw();

// pillar 2
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(0.25, 0.99, 0.75, minU3, minV3);
tessellator.addVertexWithUV(0.25, 0.99, 0.25, minU3, maxV3);
tessellator.addVertexWithUV(0.25, 0.0, 0.25, maxU3, maxV3);
tessellator.addVertexWithUV(0.25, 0.0, 0.75, maxU3, minV3);
tessellator.draw();

// pillar inverse 2
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV(0.75, 0.99, 0.25, minU3, minV3);
tessellator.addVertexWithUV(0.75, 0.99, 0.75, minU3, maxV3);
tessellator.addVertexWithUV(0.75, 0.0, 0.75, maxU3, maxV3);
tessellator.addVertexWithUV(0.75, 0.0, 0.25, maxU3, minV3);
tessellator.draw();

    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}

@Override
    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
    {
	Tessellator tessellator = Tessellator.instance;
	int lightValue = block.getMixedBrightnessForBlock(world, x, y, z);
	tessellator.setBrightness(lightValue);
	tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);

	getIcon0 = block.getIcon(0, 0);
	getIcon1 = block.getIcon(0, 1);
	getIcon2 = block.getIcon(0, 2);

	if (world.getBlockMetadata(x, y, z) == 3)
	{
	renderColumnFull(tessellator, (double)x, (double)y, (double) z);
	}
	else if (world.getBlockMetadata(x, y, z) == 2)
	{
	renderColumnDown(tessellator, (double)x, (double)y, (double) z, block, world);
	} 
	else if (world.getBlockMetadata(x, y, z) == 1)
	{
	renderColumnUp(tessellator, (double)x, (double)y, (double) z, block, world);
	}
	else
	{
	renderColumnCenter(tessellator, (double)x, (double)y, (double) z, block, world);
	} 
	return true;


	//aModel.ColumnDown.showModel = false;
	//aModel.ColumnUp.showModel = false;
	//aModel.ColumnFull.showModel = false;
	//aModel.PortantUp.showModel = true;
	//aModel.PortantDown.showModel = true;
	//aModel.ColumnCenter.showModel = true;

	//GL11.glBindTexture(GL11.GL_TEXTURE_2D, 2);
	//GL11.glPushMatrix();
	//GL11.glTranslatef((float)x + 0.5F, (float)y - 0.50F, (float)z + 0.5F);
	//GL11.glRotatef(0, 0F, 0F, 0F);
	//GL11.glPushMatrix();
	//aModel.renderModel(0.0625F);
	//GL11.glPopMatrix();
	//GL11.glPopMatrix();

	//tessellator.startDrawingQuads();
	//tessellator.setNormal(0.0F, -1.0F, 0.0F);
	//tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1);
	//tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1);
	//tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1);
	//tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1);
}

    public boolean shouldRender3DInInventory(){ return true; }

@Override
public int getRenderId()
{
	return mod_Glacia.rendercolumnID;
}

private void renderColumnFull(Tessellator tessellator, double x, double y, double z) {

    double minU2 = (double)getIcon0.getMinU();
    double minV2 = (double)getIcon0.getMinV();
    double maxU2 = (double)getIcon0.getMaxU();
    double maxV2 = (double)getIcon0.getMaxV();
    double minU1 = (double)getIcon1.getMinU();
    double minV1 = (double)getIcon1.getMinV();
    double maxU1 = (double)getIcon1.getMaxU();
    double maxV1 = (double)getIcon1.getMaxV();
double minU3 = (double)getIcon2.getMinU();
    double minV3 = (double)getIcon2.getMinV();
    double maxU3 = (double)getIcon2.getMaxU();
    double maxV3 = (double)getIcon2.getMaxV();

// portantdown face 1
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face inverse 1
    tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face 2
    tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face inverse 2
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face 1
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face inverse 1
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face 2
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face inverse 2
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup base up
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU1, maxV1);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, minU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup base down
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU1, maxV1);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, maxU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown base up
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, maxU1, maxV1);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown base down
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 1
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 1
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 2
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 2
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();
  }
  
  private void renderColumnUp(Tessellator tessellator, double x, double y, double z, Block block, IBlockAccess world) {

    double minU2 = (double)getIcon0.getMinU();
    double minV2 = (double)getIcon0.getMinV();
    double maxU2 = (double)getIcon0.getMaxU();
    double maxV2 = (double)getIcon0.getMaxV();
    double minU1 = (double)getIcon1.getMinU();
    double minV1 = (double)getIcon1.getMinV();
    double maxU1 = (double)getIcon1.getMaxU();
    double maxV1 = (double)getIcon1.getMaxV();
double minU3 = (double)getIcon2.getMinU();
    double minV3 = (double)getIcon2.getMinV();
    double maxU3 = (double)getIcon2.getMaxU();
    double maxV3 = (double)getIcon2.getMaxV();

int lightValue = block.getMixedBrightnessForBlock(world, (int)x, (int)y, (int)z);

// portantup face 1
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face inverse 1
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face 2
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup face inverse 2
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup base up
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU1, maxV1);
tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, minU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantup base down
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU1, maxV1);
tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, maxU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 1
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 1
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 2
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 2
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();
  }
  
  private void renderColumnDown(Tessellator tessellator, double x, double y, double z, Block block, IBlockAccess world) {

    double minU2 = (double)getIcon0.getMinU();
    double minV2 = (double)getIcon0.getMinV();
    double maxU2 = (double)getIcon0.getMaxU();
    double maxV2 = (double)getIcon0.getMaxV();
    double minU1 = (double)getIcon1.getMinU();
    double minV1 = (double)getIcon1.getMinV();
    double maxU1 = (double)getIcon1.getMaxU();
    double maxV1 = (double)getIcon1.getMaxV();
double minU3 = (double)getIcon2.getMinU();
    double minV3 = (double)getIcon2.getMinV();
    double maxU3 = (double)getIcon2.getMaxU();
    double maxV3 = (double)getIcon2.getMaxV();

int lightValue = block.getMixedBrightnessForBlock(world, (int)x, (int)y, (int)z);

// portantdown face 1
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face inverse 1
    tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face 2
    tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown face inverse 2
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, minV2);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown base up
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, maxU1, maxV1);
tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// portantdown base down
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1);
tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1);
tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 1
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 1
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 2
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 2
tessellator.setNormal(1.0F, -1.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();
  }
  
  private void renderColumnCenter(Tessellator tessellator, double x, double y, double z, Block block, IBlockAccess world) {

    double minU2 = (double)getIcon0.getMinU();
    double minV2 = (double)getIcon0.getMinV();
    double maxU2 = (double)getIcon0.getMaxU();
    double maxV2 = (double)getIcon0.getMaxV();
    double minU1 = (double)getIcon1.getMinU();
    double minV1 = (double)getIcon1.getMinV();
    double maxU1 = (double)getIcon1.getMaxU();
    double maxV1 = (double)getIcon1.getMaxV();
double minU3 = (double)getIcon2.getMinU();
    double minV3 = (double)getIcon2.getMinV();
    double maxU3 = (double)getIcon2.getMaxU();
    double maxV3 = (double)getIcon2.getMaxV();

int lightValue = block.getMixedBrightnessForBlock(world, (int)x, (int)y, (int)z);

// pillar 1
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 1
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar 2
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3);
tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();

// pillar inverse 2
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3);
tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3);
tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3);
tessellator.draw();
tessellator.startDrawingQuads();
  }
}

 

 

here is a screen:

450y.png

Actually i don't know what to write in this signature soooo.... anyway

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Hi

 

Cute reindeer there... is that in the new update?

 

What you're asking isn't as simple as you might think.

 

There's some background info on Minecraft ambient occlusion here:

http://greyminecraftcoder.blogspot.com.au/2013/08/lighting.html

 

The Ambient occlusion code in vanilla is in

.renderBlockWithAmbientOcclusion() and .renderStandardBlockWithAmbientOcclusion()

and they assume a cube or rectangular prism.  Your block is an unusual shape so the vanilla code won't handle it properly.

 

Disclaimer - if it's different in 1.7, I don't know about that yet.

 

If you see another vanilla block that does the same thing as what you want, perhaps the rendering code for that block might give you clues?

 

-TGG

 

 

 

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Hi

 

Cute reindeer there... is that in the new update?

 

What you're asking isn't as simple as you might think.

 

There's some background info on Minecraft ambient occlusion here:

http://greyminecraftcoder.blogspot.com.au/2013/08/lighting.html

 

The Ambient occlusion code in vanilla is in

.renderBlockWithAmbientOcclusion() and .renderStandardBlockWithAmbientOcclusion()

and they assume a cube or rectangular prism.  Your block is an unusual shape so the vanilla code won't handle it properly.

 

Disclaimer - if it's different in 1.7, I don't know about that yet.

 

If you see another vanilla block that does the same thing as what you want, perhaps the rendering code for that block might give you clues?

 

-TGG

 

the other custom rendered block use for example

 

this.setRenderBounds(0.3125D, 0.0D, 0.0D, 0.6875D, 0.8125D, 1.0D);

this.renderStandardBlock(par1BlockWall, par2, par3, par4);

 

instead of tessellating, so it will render a standard block shaped as the block bounds

but in my code i use tessellator and different textures for each (almost each) faces, so it is more difficult... does anyone have an answer?

Actually i don't know what to write in this signature soooo.... anyway

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