Posted October 27, 201311 yr Hi, i made a custom modeled translucent block (glacia column) and now i need to know how to enable ambient occlusion so that i can make it generate shadows and make it shadowed on the bottom. here is my rendering code RenderGlaciaColumn: package net.minecraft.src; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.world.IBlockAccess; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; import org.lwjgl.opengl.GL11; import net.minecraft.util.ResourceLocation; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Icon; public class RenderGlaciaColumn extends RenderBlocks implements ISimpleBlockRenderingHandler { public Icon getIcon0; public Icon getIcon1; public Icon getIcon2; public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { getIcon0 = block.getIcon(0, 0); getIcon1 = block.getIcon(0, 1); getIcon2 = block.getIcon(0, 2); double minU2 = (double)getIcon0.getMinU(); double minV2 = (double)getIcon0.getMinV(); double maxU2 = (double)getIcon0.getMaxU(); double maxV2 = (double)getIcon0.getMaxV(); double minU1 = (double)getIcon1.getMinU(); double minV1 = (double)getIcon1.getMinV(); double maxU1 = (double)getIcon1.getMaxU(); double maxV1 = (double)getIcon1.getMaxV(); double minU3 = (double)getIcon2.getMinU(); double minV3 = (double)getIcon2.getMinV(); double maxU3 = (double)getIcon2.getMaxU(); double maxV3 = (double)getIcon2.getMaxV(); Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); //portantdown face 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertexWithUV(1.0, 0.0, 0.0, maxU2, maxV2); tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(0.0, 0.25, 0.0, minU2, minV2); tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU2, maxV2); tessellator.draw(); //portantdown face inverse 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU2, maxV2); tessellator.addVertexWithUV(0.0, 0.25, 1.0, minU2, minV2); tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU2, minV2); tessellator.addVertexWithUV(1.0, 0.0, 1.0, maxU2, maxV2); tessellator.draw(); // portantdown face 2 tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.0, 0.25, 1.0, minU2, maxV2); tessellator.addVertexWithUV(0.0, 0.25, 0.0, minU2, minV2); tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU2, maxV2); tessellator.draw(); // portantdown face inverse 2 tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(1.0, 0.0, 1.0, maxU2, maxV2); tessellator.addVertexWithUV(1.0, 0.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU2, minV2); tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU2, maxV2); tessellator.draw(); // portantup face 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU2, maxV2); tessellator.addVertexWithUV(0.0, 0.75, 0.0, minU2, minV2); tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(1.0, 1.0, 0.0, maxU2, maxV2); tessellator.draw(); // portantup face inverse 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertexWithUV(1.0, 1.0, 1.0, maxU2, maxV2); tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU2, minV2); tessellator.addVertexWithUV(0.0, 0.75, 1.0, minU2, minV2); tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU2, maxV2); tessellator.draw(); // portantup face 2 tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU2, maxV2); tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU2, minV2); tessellator.addVertexWithUV(1.0, 1.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(1.0, 1.0, 1.0, maxU2, maxV2); tessellator.draw(); // portantup face inverse 2 tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU2, maxV2); tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU2, minV2); tessellator.addVertexWithUV(0.0, 0.75, 0.0, minU2, minV2); tessellator.addVertexWithUV(0.0, 0.75, 1.0, minU2, maxV2); tessellator.draw(); // portantup base up tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(0.0, 1.0, 0.0, maxU1, maxV1); tessellator.addVertexWithUV(0.0, 1.0, 1.0, maxU1, minV1); tessellator.addVertexWithUV(1.0, 1.0, 1.0, minU1, minV1); tessellator.addVertexWithUV(1.0, 1.0, 0.0, minU1, maxV1); tessellator.draw(); // portantup base down tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(1.0, 0.75, 0.0, minU1, maxV1); tessellator.addVertexWithUV(1.0, 0.75, 1.0, minU1, minV1); tessellator.addVertexWithUV(0.0, 0.75, 1.0, maxU1, minV1); tessellator.addVertexWithUV(0.0, 0.75, 0.0, maxU1, maxV1); tessellator.draw(); // portantdown base up tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(0.0, 0.25, 0.0, maxU1, maxV1); tessellator.addVertexWithUV(0.0, 0.25, 1.0, maxU1, minV1); tessellator.addVertexWithUV(1.0, 0.25, 1.0, minU1, minV1); tessellator.addVertexWithUV(1.0, 0.25, 0.0, minU1, maxV1); tessellator.draw(); // portantdown base down tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV(1.0, 0.0, 0.0, minU1, maxV1); tessellator.addVertexWithUV(1.0, 0.0, 1.0, minU1, minV1); tessellator.addVertexWithUV(0.0, 0.0, 1.0, maxU1, minV1); tessellator.addVertexWithUV(0.0, 0.0, 0.0, maxU1, maxV1); tessellator.draw(); // pillar 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertexWithUV(0.25, 0.99, 0.25, minU3, minV3); tessellator.addVertexWithUV(0.75, 0.99, 0.25, minU3, maxV3); tessellator.addVertexWithUV(0.75, 0.0, 0.25, maxU3, maxV3); tessellator.addVertexWithUV(0.25, 0.0, 0.25, maxU3, minV3); tessellator.draw(); // pillar inverse 1 tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertexWithUV(0.75, 0.99, 0.75, minU3, minV3); tessellator.addVertexWithUV(0.25, 0.99, 0.75, minU3, maxV3); tessellator.addVertexWithUV(0.25, 0.0, 0.75, maxU3, maxV3); tessellator.addVertexWithUV(0.75, 0.0, 0.75, maxU3, minV3); tessellator.draw(); // pillar 2 tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.25, 0.99, 0.75, minU3, minV3); tessellator.addVertexWithUV(0.25, 0.99, 0.25, minU3, maxV3); tessellator.addVertexWithUV(0.25, 0.0, 0.25, maxU3, maxV3); tessellator.addVertexWithUV(0.25, 0.0, 0.75, maxU3, minV3); tessellator.draw(); // pillar inverse 2 tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV(0.75, 0.99, 0.25, minU3, minV3); tessellator.addVertexWithUV(0.75, 0.99, 0.75, minU3, maxV3); tessellator.addVertexWithUV(0.75, 0.0, 0.75, maxU3, maxV3); tessellator.addVertexWithUV(0.75, 0.0, 0.25, maxU3, minV3); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int lightValue = block.getMixedBrightnessForBlock(world, x, y, z); tessellator.setBrightness(lightValue); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); getIcon0 = block.getIcon(0, 0); getIcon1 = block.getIcon(0, 1); getIcon2 = block.getIcon(0, 2); if (world.getBlockMetadata(x, y, z) == 3) { renderColumnFull(tessellator, (double)x, (double)y, (double) z); } else if (world.getBlockMetadata(x, y, z) == 2) { renderColumnDown(tessellator, (double)x, (double)y, (double) z, block, world); } else if (world.getBlockMetadata(x, y, z) == 1) { renderColumnUp(tessellator, (double)x, (double)y, (double) z, block, world); } else { renderColumnCenter(tessellator, (double)x, (double)y, (double) z, block, world); } return true; //aModel.ColumnDown.showModel = false; //aModel.ColumnUp.showModel = false; //aModel.ColumnFull.showModel = false; //aModel.PortantUp.showModel = true; //aModel.PortantDown.showModel = true; //aModel.ColumnCenter.showModel = true; //GL11.glBindTexture(GL11.GL_TEXTURE_2D, 2); //GL11.glPushMatrix(); //GL11.glTranslatef((float)x + 0.5F, (float)y - 0.50F, (float)z + 0.5F); //GL11.glRotatef(0, 0F, 0F, 0F); //GL11.glPushMatrix(); //aModel.renderModel(0.0625F); //GL11.glPopMatrix(); //GL11.glPopMatrix(); //tessellator.startDrawingQuads(); //tessellator.setNormal(0.0F, -1.0F, 0.0F); //tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1); //tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1); //tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1); //tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1); } public boolean shouldRender3DInInventory(){ return true; } @Override public int getRenderId() { return mod_Glacia.rendercolumnID; } private void renderColumnFull(Tessellator tessellator, double x, double y, double z) { double minU2 = (double)getIcon0.getMinU(); double minV2 = (double)getIcon0.getMinV(); double maxU2 = (double)getIcon0.getMaxU(); double maxV2 = (double)getIcon0.getMaxV(); double minU1 = (double)getIcon1.getMinU(); double minV1 = (double)getIcon1.getMinV(); double maxU1 = (double)getIcon1.getMaxU(); double maxV1 = (double)getIcon1.getMaxV(); double minU3 = (double)getIcon2.getMinU(); double minV3 = (double)getIcon2.getMinV(); double maxU3 = (double)getIcon2.getMaxU(); double maxV3 = (double)getIcon2.getMaxV(); // portantdown face 1 tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face inverse 1 tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face 2 tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face inverse 2 tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face 1 tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face inverse 1 tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face 2 tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face inverse 2 tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup base up tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU1, maxV1); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, minU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantup base down tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU1, maxV1); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, maxU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown base up tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, maxU1, maxV1); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown base down tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 1 tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 1 tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 2 tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 2 tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); } private void renderColumnUp(Tessellator tessellator, double x, double y, double z, Block block, IBlockAccess world) { double minU2 = (double)getIcon0.getMinU(); double minV2 = (double)getIcon0.getMinV(); double maxU2 = (double)getIcon0.getMaxU(); double maxV2 = (double)getIcon0.getMaxV(); double minU1 = (double)getIcon1.getMinU(); double minV1 = (double)getIcon1.getMinV(); double maxU1 = (double)getIcon1.getMaxU(); double maxV1 = (double)getIcon1.getMaxV(); double minU3 = (double)getIcon2.getMinU(); double minV3 = (double)getIcon2.getMinV(); double maxU3 = (double)getIcon2.getMaxU(); double maxV3 = (double)getIcon2.getMaxV(); int lightValue = block.getMixedBrightnessForBlock(world, (int)x, (int)y, (int)z); // portantup face 1 tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face inverse 1 tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face 2 tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup face inverse 2 tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantup base up tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); tessellator.addVertexWithUV(x+0.0, y+1.0, z+0.0, maxU1, maxV1); tessellator.addVertexWithUV(x+0.0, y+1.0, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+1.0, y+1.0, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+1.0, y+1.0, z+0.0, minU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantup base down tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F); tessellator.addVertexWithUV(x+1.0, y+0.75, z+0.0, minU1, maxV1); tessellator.addVertexWithUV(x+1.0, y+0.75, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.75, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.75, z+0.0, maxU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 1 tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 1 tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 2 tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 2 tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); } private void renderColumnDown(Tessellator tessellator, double x, double y, double z, Block block, IBlockAccess world) { double minU2 = (double)getIcon0.getMinU(); double minV2 = (double)getIcon0.getMinV(); double maxU2 = (double)getIcon0.getMaxU(); double maxV2 = (double)getIcon0.getMaxV(); double minU1 = (double)getIcon1.getMinU(); double minV1 = (double)getIcon1.getMinV(); double maxU1 = (double)getIcon1.getMaxU(); double maxV1 = (double)getIcon1.getMaxV(); double minU3 = (double)getIcon2.getMinU(); double minV3 = (double)getIcon2.getMinV(); double maxU3 = (double)getIcon2.getMaxU(); double maxV3 = (double)getIcon2.getMaxV(); int lightValue = block.getMixedBrightnessForBlock(world, (int)x, (int)y, (int)z); // portantdown face 1 tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face inverse 1 tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face 2 tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, minU2, maxV2); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown face inverse 2 tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, maxU2, maxV2); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, maxU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU2, minV2); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU2, maxV2); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown base up tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); tessellator.addVertexWithUV(x+0.0, y+0.25, z+0.0, maxU1, maxV1); tessellator.addVertexWithUV(x+0.0, y+0.25, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+1.0, y+0.25, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+1.0, y+0.25, z+0.0, minU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // portantdown base down tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F); tessellator.addVertexWithUV(x+1.0, y+0.0, z+0.0, minU1, maxV1); tessellator.addVertexWithUV(x+1.0, y+0.0, z+1.0, minU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.0, z+1.0, maxU1, minV1); tessellator.addVertexWithUV(x+0.0, y+0.0, z+0.0, maxU1, maxV1); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 1 tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 1 tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 2 tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 2 tessellator.setNormal(1.0F, -1.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); } private void renderColumnCenter(Tessellator tessellator, double x, double y, double z, Block block, IBlockAccess world) { double minU2 = (double)getIcon0.getMinU(); double minV2 = (double)getIcon0.getMinV(); double maxU2 = (double)getIcon0.getMaxU(); double maxV2 = (double)getIcon0.getMaxV(); double minU1 = (double)getIcon1.getMinU(); double minV1 = (double)getIcon1.getMinV(); double maxU1 = (double)getIcon1.getMaxU(); double maxV1 = (double)getIcon1.getMaxV(); double minU3 = (double)getIcon2.getMinU(); double minV3 = (double)getIcon2.getMinV(); double maxU3 = (double)getIcon2.getMaxU(); double maxV3 = (double)getIcon2.getMaxV(); int lightValue = block.getMixedBrightnessForBlock(world, (int)x, (int)y, (int)z); // pillar 1 tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 1 tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar 2 tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.75, minU3, minV3); tessellator.addVertexWithUV(x+0.25, y+1.0, z+0.25, minU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.25, maxU3, maxV3); tessellator.addVertexWithUV(x+0.25, y+0.0, z+0.75, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); // pillar inverse 2 tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.25, minU3, minV3); tessellator.addVertexWithUV(x+0.75, y+1.0, z+0.75, minU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.75, maxU3, maxV3); tessellator.addVertexWithUV(x+0.75, y+0.0, z+0.25, maxU3, minV3); tessellator.draw(); tessellator.startDrawingQuads(); } } here is a screen: Actually i don't know what to write in this signature soooo.... anyway
October 27, 201311 yr Hi Cute reindeer there... is that in the new update? What you're asking isn't as simple as you might think. There's some background info on Minecraft ambient occlusion here: http://greyminecraftcoder.blogspot.com.au/2013/08/lighting.html The Ambient occlusion code in vanilla is in .renderBlockWithAmbientOcclusion() and .renderStandardBlockWithAmbientOcclusion() and they assume a cube or rectangular prism. Your block is an unusual shape so the vanilla code won't handle it properly. Disclaimer - if it's different in 1.7, I don't know about that yet. If you see another vanilla block that does the same thing as what you want, perhaps the rendering code for that block might give you clues? -TGG
October 28, 201311 yr Author Hi Cute reindeer there... is that in the new update? What you're asking isn't as simple as you might think. There's some background info on Minecraft ambient occlusion here: http://greyminecraftcoder.blogspot.com.au/2013/08/lighting.html The Ambient occlusion code in vanilla is in .renderBlockWithAmbientOcclusion() and .renderStandardBlockWithAmbientOcclusion() and they assume a cube or rectangular prism. Your block is an unusual shape so the vanilla code won't handle it properly. Disclaimer - if it's different in 1.7, I don't know about that yet. If you see another vanilla block that does the same thing as what you want, perhaps the rendering code for that block might give you clues? -TGG the other custom rendered block use for example this.setRenderBounds(0.3125D, 0.0D, 0.0D, 0.6875D, 0.8125D, 1.0D); this.renderStandardBlock(par1BlockWall, par2, par3, par4); instead of tessellating, so it will render a standard block shaped as the block bounds but in my code i use tessellator and different textures for each (almost each) faces, so it is more difficult... does anyone have an answer? Actually i don't know what to write in this signature soooo.... anyway
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