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How to make animation?


Maruf995

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How to make it so that when you click on the right mouse button. From the player in a certain radius, a shockwave goes off. And why doesn't the sound work? Example: Click

 

public class HammerMontuItem extends PickaxeItem {
    public HammerMontuItem(Properties properties) {
        super(ModToolTiers.Hammer_montu, 2, -2.8f, properties);
    }

    @Override
    public InteractionResultHolder<ItemStack> use(Level world, Player player, InteractionHand hand) {
        ItemStack stack = player.getItemInHand(hand);
        BlockPos pos = player.blockPosition();
        int radius = 5;

        if (!world.isClientSide && player instanceof ServerPlayer) {
            ServerPlayer serverPlayer = (ServerPlayer) player;

            serverPlayer.swing(hand, true);

            world.playSound(null, player.getX(), player.getY(), player.getZ(),
                    ModSounds.EARTHQUAKE.get(), SoundSource.PLAYERS, 2.0f, 1.0f);

            // serverPlayer.connection.send(new SAnimateHandPacket(serverPlayer, hand));


            for (BlockPos targetPos : BlockPos.betweenClosed(pos.offset(-radius, -radius, -radius), pos.offset(radius, radius, radius))) {
                BlockState targetState = world.getBlockState(targetPos);

                if (isOre(targetState) && targetPos.getY() < pos.getY()) {
                    int heightDifference = pos.getY() - targetPos.getY();

                    BlockPos newPosition = targetPos.above(heightDifference);

                    world.setBlockAndUpdate(newPosition, targetState.getBlock().defaultBlockState());


                    world.setBlockAndUpdate(targetPos, Blocks.AIR.defaultBlockState());
                }
            }
        }

        return InteractionResultHolder.pass(stack);
    }
    private boolean isOre(BlockState state) {
        Block block = state.getBlock();
        return block == Blocks.COAL_ORE || block == Blocks.IRON_ORE
                || block == Blocks.GOLD_ORE || block == Blocks.DIAMOND_ORE || block == Blocks.LAPIS_ORE;
    }

 

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