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Posted

FluidStack.getFluid().getIcon(); doesnt seem to be returning the right textures for me.

Can someone tell me how to get the right textures for the fluids?

 

edit: It was giving the icons from the items sheet instead of the blocks sheet.

Posted

Hi

 

It looks like the render is using textures from the icon sheet (1) instead of from the terrain sheet (0).

See getSpriteNumber.  i.e. you must override getSpriteNumber to return 0 when your custom item is rendered.

 

-TGG

 

Posted

Thanks for the reply, it helped me figure out what was going on. I'm not sure if i did this right but it seemed to work.

I added the following before i draw fluid textures:

Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);

 

edit: thanks for those tutorials! i think i finally got it right now!

Posted

Hi

 

Using bindTexture directly will work fine too, like you've already discovered...

 

Some help with item rendering:

http://greyminecraftcoder.blogspot.com.au/2013/08/rendering-items.html

or the broader list of topics

http://greyminecraftcoder.blogspot.com.au/p/list-of-topics.html

with some sample code which might be useful...

http://greyminecraftcoder.blogspot.com.au/2013/09/sample-code-for-rendering-items.html

 

-TGG

 

 

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