Posted August 19, 201213 yr In 1.2.5, calling player.getSpawnChunk on the client would return the location of the player's bed, if they had one, or null if they didn't. As of 1.3.2, player.getSpawnChunk on the client always returns the location of the world spawn This is most likely a vanilla bug, but is there some workaround that I can use, or is it something that can possibly be fixed by Forge? Thanks
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