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Making block face player?


TLHPoE

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So I've copied the Furnace's and Workbench's code for facing the right way, but in the inventory, it doesn't have the texture on front.

 

It also rarely faces the right way when I place it.

 

BlockTinkerWorkshop:

 

package net.gloriarpg.block;

import java.util.Random;

import net.gloriarpg.GloriaRPG;
import net.gloriarpg.Reference;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockTinkerWorkshop extends Block
{

@SideOnly(Side.CLIENT)
private Icon textureIconTop;

@SideOnly(Side.CLIENT)
private Icon textureIconFront;

public BlockTinkerWorkshop(int id, String name)
{

	super(id, Material.wood);

	this.setUnlocalizedName(name);
	this.setTextureName(name);
	this.setHardness(Block.planks.blockHardness);
	this.setResistance(Block.planks.blockResistance);

}

@Override
public void onBlockAdded(World world, int par2, int par3, int par4)
{

	super.onBlockAdded(world, par2, par3, par4);
	this.setDefaultDirection(world, par2, par3, par4);

}

private void setDefaultDirection(World par1World, int par2, int par3, int par4)
{

	if (!par1World.isRemote)
	{
		int l = par1World.getBlockId(par2, par3, par4 - 1);
		int i1 = par1World.getBlockId(par2, par3, par4 + 1);
		int j1 = par1World.getBlockId(par2 - 1, par3, par4);
		int k1 = par1World.getBlockId(par2 + 1, par3, par4);
		byte b0 = 3;

		if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])
		{
			b0 = 3;
		}

		if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])
		{
			b0 = 2;
		}

		if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])
		{
			b0 = 5;
		}

		if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])
		{
			b0 = 4;
		}

		par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
	}
}

@SideOnly(Side.CLIENT)
public Icon getIcon(int par1, int par2)
{

	return par1 == 1 ? this.textureIconTop : (par1 == 0 ? this.textureIconTop : (par1 != par2 ? this.blockIcon : this.textureIconFront));

}

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{

	this.blockIcon = iconRegister.registerIcon(Reference.TEXTURE_START + this.getTextureName() + "_side");
	this.textureIconFront = iconRegister.registerIcon(Reference.TEXTURE_START + this.getTextureName() + "_front");
	this.textureIconTop = iconRegister.registerIcon(Reference.TEXTURE_START + this.getTextureName() + "_bt");

}

@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
{

	if (world.isRemote)
	{

		return false;

	}
	else
	{

		if (!player.isSneaking())
		{

			player.openGui(GloriaRPG.instance, 1, world, x, y, z);

			return true;

		}

	}

	return false;

}

}

 

Kain

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TheGreyGhost helped me with the exact issue for my lanterns mod. You need this to have the block face you:

 

 public void onBlockPlacedBy(World par1World, int x, int y, int z, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
    {
        int whichDirectionFacing = MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
        par1World.setBlockMetadataWithNotify(x, y, z, whichDirectionFacing, 2);
    }

 

but you also need to get icons for the sides

 

	@SideOnly(Side.CLIENT)
    @Override
    public Icon getIcon(int side, int metadata){
	if (side == 1) return this.topIcon;
	else if (side == 0) return this.topIcon;
	else if (metadata == 2 && side == 2) return this.faceIcon;
      else if (metadata == 3 && side == 5) return this.faceIcon;
      else if (metadata == 0 && side == 3) return this.faceIcon;
      else if (metadata == 1 && side == 4) return this.faceIcon;
      else return this.blockIcon;
}

 

and remember before that to call and register them:

	@SideOnly(Side.CLIENT)
private Icon topIcon;
@SideOnly(Side.CLIENT)
private Icon faceIcon;
@SideOnly(Side.CLIENT)
private Icon blockIcon;

@Override
public void registerIcons(IconRegister register){
	topIcon = register.registerIcon(BlockIds.TEXTURE_LOCATION + ":" + BlockIds.CREEPERTOP);
	faceIcon = register.registerIcon(BlockIds.TEXTURE_LOCATION + ":" + BlockIds.CREEPERFRONT);
	blockIcon = register.registerIcon(BlockIds.TEXTURE_LOCATION + ":" + BlockIds.CREEPERSIDE);
}

 

I use a separate class for my reference stuff like Ids and icons so if that's confusing you I can explain more about my BlockIds class. Good luck.

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