Jump to content

Recommended Posts

Posted

Hello, I would like to ask for advice regarding the server I am creating. This is a local server for version 1.16.5 with mods. The problem is that the server starts and works normally, it lets me in but it doesn't acknowledge that there are mods on it. For example, the Adorn mod when he tries to place a block disappears, when he tries to shoot a bow from another mod, it won't shoot from twilight forest, when he tries to dig with a pickaxe, the block moves back. The server treats these mods as if they did not exist even though they are on the server. Please help.

Posted

And I would also like to ask if it may be related to the fact that I started the server using the minecraft_server.1.16.5.jar file instead of the start.bat file. Start.bat doesn't work for me, when I try to run it I get the message "Unable to access jarfile server.jar"

Posted (edited)

Start.bat doesn't work and when I try to turn it on, it says in the console: "Unable to access jarfile server.jar"

 

 

 

 

Edited by P4x94j
Posted

start.bat
 


C:\Users\User\Desktop\Serwer>java -Xms8GB -Xmx8G -jar server.jar nigue
Error: Unable to access jarfile server.jar

C:\Users\User\Desktop\Serwer>PAUSE
Press any key to continue . . .

Posted

Install Java 8:
https://www.azul.com/downloads/?version=java-8-lts&os=windows&architecture=x86-64-bit&package=jre&show-old-builds=true
Scroll down to 8u302b08 and install this build


Then open your start.bat and use:
 

"C:\Program Files\Zulu\zulu-8-jre\bin\javaw.exe" -Xmx8G -jar forge-server.jar
pause

Keep the quotation marks and make sure the forge server jar file name is matching

Try my Modpack

spacer.png

>>Link to Curseforge<<

Posted

In the logs I only have the last 3 entries to the debug log server and the last log has nothing else there

Could I try it on another engine that supports mods, for example Mohist?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Alright, here is the log file https://mclo.gs/5eCwafV
    • Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post log files as described there, using a site such as https://mclo.gs/ and post the link here.  
    • I tried updating the mods in my modpack which caused incompatibilities so i have tried to revert them back to their older versions i was using before. In the logs it doesnt show me any clear incompatibilities except for tfmg & entity texture features, but when i try to remove those it still doesn't work. I have tried removing the forge-client.toml file which was a suggestion i found on  a few other posts. This is the log file i get. [inline log removed] Any help would be appreciated. Thanks in advance
    • I don't use KubeJS, never even heard of it. But after doing what "Ugdhar" suggested earlier in this post with the "config/Mekanism/generator-storage.toml", I tried going into an individual save's serverconfig folder, and just deleting everything except the parcool folder (I have that mod installed.) Then, a bit of loading and temporary freezing later, seems to have worked. Even when quitting to menu and loading back in, or also when quitting to menu, exiting to desktop, and re-launching MC, choose a save and loading it.
    • [Mekanism] Broken tags in Mekanism recipes detected, please check server logs for details. You will be missing some recipes and machines may not accept expected inputs. Do you use KubeJS? It is some kind of bug with it and not fixed A workaround is setting "allowAsyncStreams" to false in the KubeJS common config file https://github.com/KubeJS-Mods/KubeJS/issues/1016   For the rest of your issues, keep deleting these files - now it is the jei-server.toml file If the file is not in config, check the worldsave serverconfig folder These files usually break after updating mods, game crashes or force closing the game    
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.