Posted November 6, 201312 yr Hi guys! I have a very special problem, hope that someone can help me.. I created some shurikens in different Materials (iron, gold, glass, ...) which should be rendered different of course. The Problem is: I changed the constructor EntityShuriken(World, EntityLivingBase) to public EntityShuriken(World par1World, EntityLivingBase par2EntityLivingBase, String Texture, int ID) { super(par1World, par2EntityLivingBase); this.TexturePath = Texture; this.ItemID = ID; } But on client side the constructor EntityShuriken(World) is used and I can't change it because it's called from forge. How can I create the Entity in a way that the String for the Texture and the Integer for the ID are also stored in the Entity on client side? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
November 7, 201312 yr Author You are searching for IEntityAdditionalSpawnData probably. Thanks! Tha was exactly that what I was looking for! http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
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