Jump to content

Simple Question- Block Dropping Multiple gems Question


Mecblader

Recommended Posts

Hello,

I have been making a mod that has many ores, metals, and gems.

Instead of making many classes for each individual gem block to drop that specific gem, is there another way that is in forge to have one class file for a block that drops a specific gem according to the block that is broken, or would i have to make a class for each block and tell it to drop a specific item.

 

Thanks in Advance

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Link to comment
Share on other sites

You can simply override

public int idDropped(int par1, Random par2Random, int par3) or/and

public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)

according what you want to do. Like providing a random gem id in idDropped or according to the data of the block to drop item(s) when the block is destoryed.

Maybe also override onBlockDestroyedByExplosion();

Link to comment
Share on other sites

sorry but i didn't under stand that clearly,

could you explain that again or give me an example of what you mean.

 

PS: Sorry for the inconvenience, English is not my first language.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I recently updated my mods and now my game is crashing on startup i tried adding them one at a time and couldn't find anything wrong and no crash log is being made the only thing I have is the debug log. If it helps I'm also using the curseforge launcher to launch the game. Minecraft version- 1.20.1 Forge Version-47.2.0 https://gist.github.com/keepinitreal247/d3105af6bb70e30f183505715113c61a
    • i managed to use another launcher but it still says logging in
    • i tried to open the modpack with multimc by importing it from Ftb and it gave me an error https://paste.ee/p/YDqWN
    • Hi, I'm trying to render a single quad in the world. I'm mixing into the ChestRenderer class. If I understand correctly, BufferSource#getBuffer opens a buffer according to the supplied RenderType (Quads with POSITION_COLOR in my case). Then, I can supply my vertices (a simple 1-block plane along the Z Axis) and close the buffer using BufferSource#endBatch for rendering. This is the code I'm using: @Inject(at = @At("TAIL"), method = "render(...)V") public void render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, int packedOverlay, CallbackInfo ci) { BlockPos pos = blockEntity.getBlockPos(); AABB box = new AABB(pos, pos.offset(1, 1, 1)); BufferSource buffer = Minecraft.getInstance().renderBuffers().bufferSource(); VertexConsumer consumer = buffer.getBuffer(RenderType.guiOverlay()); poseStack.pushPose(); poseStack.translate(-pos.getX(), -pos.getY(), -pos.getZ()); consumer.vertex(box.minX, box.maxY, box.minZ).color(1, 1, 1, 1).endVertex(); consumer.vertex(box.minX, box.maxY, box.maxZ).color(1, 1, 1, 1).endVertex(); consumer.vertex(box.minX, box.minY, box.maxZ).color(1, 1, 1, 1).endVertex(); consumer.vertex(box.minX, box.minY, box.minZ).color(1, 1, 1, 1).endVertex(); buffer.endBatch(RenderType.guiOverlay()); poseStack.popPose(); } However, the plane does not get rendered. However, if I replace those 4 vertices with a call to LevelRenderer#renderLineBox and set the RenderType to LINES, it works. Do I need something else to render planes other than the 4 edges of the quad? I used QUADS back in 1.8 where it was still the raw OpenGL type and it worked then. Or am I missing something else entirely? Thanks!
    • it doesnt let me import the zip that i use with curseforge
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.