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RenderGameOverlayEvent messes up the healthbar


JavaPortals

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Hey,

 

I followed the tutorial at:  http://www.minecraftforge.net/wiki/Gui_Overlay

 

I modified the code so I have some simple text drawing:

@ForgeSubscribe(priority = EventPriority.NORMAL)
public void onRender(RenderGameOverlayEvent event)
{

	this.drawString(this.getMinecraft().fontRenderer, "Test", 4, 4, 0xFFFFFF);

}

 

But with this result: http://puu.sh/5czJN.png

 

Regards,

- JavaPortals

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Hi

 

I think you need to check for the Element Type and only render in the appropriate one.

 

If that doesn't work, a wild guess:

 

try

	@ForgeSubscribe(priority = EventPriority.NORMAL)
public void onRender(RenderGameOverlayEvent event)
{
        GL11.glPushMatrix();		
	this.drawString(this.getMinecraft().fontRenderer, "Test", 4, 4, 0xFFFFFF);
        GL11.glPopMatrix();		
}

-TGG

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You have to specify when you want to render, right now you render your text very often every frame. So, choose between the Pre and Post sub-events and also between the ElementType.

 

Ah I see. Thanks!

 

Hi

 

I think you need to check for the Element Type and only render in the appropriate one.

 

If that doesn't work, a wild guess:

 

try

	@ForgeSubscribe(priority = EventPriority.NORMAL)
public void onRender(RenderGameOverlayEvent event)
{
        GL11.glPushMatrix();		
	this.drawString(this.getMinecraft().fontRenderer, "Test", 4, 4, 0xFFFFFF);
        GL11.glPopMatrix();		
}

-TGG

 

diesieben07 already gave me the fix:P

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