Posted November 9, 201311 yr Hello. I'm kinda new at this, so please don't hate on me. Here's the scenario: I created a mod pack. I will list a few details about it first. It requires the Technic launcher, and I have done a lot of licensing-investigating to see if all of these mods are allowed to be used in a public mod pack without any special permission. It contains 26 mods (50 according to Forge), and is a pretty big pack, though it seems stable enough, and does not randomly crash. Running the mod pack in Singleplayer works perfectly fine. Nothing strange. I then proceeded to test the pack in Multiplayer, so I started with a control. I ran a little Forge server with no problems. I then installed all of my mods into the server. I get these messages. ForgeModLoader-server-1.log: http://pastebin.com/E8k0GWMT Corresponding Crash Report: http://pastebin.com/SESWjj4f I tested this 2 more times, same exact thing happens. I'm only good with reading simple error messages, but I can't decipher anything with this. Could someone please explain what I'm doing wrong? if (user.hasKnowledgeOfJava) { if (user.question.hasCode) { return interpetHelpfulResponse(user.getQuestion()); } else { return "Could you post your code please?"; } } else { return "Learn some freaking Java!"; }
November 9, 201311 yr Uninstall zan's minimap from dedicated server. Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
November 9, 201311 yr Author Thanks! I'm guessing the problem was caused by Zan's Minimap being strictly a client-side mod, and it cannot be installed on servers. if (user.hasKnowledgeOfJava) { if (user.question.hasCode) { return interpetHelpfulResponse(user.getQuestion()); } else { return "Could you post your code please?"; } } else { return "Learn some freaking Java!"; }
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