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Posted

Hi!

    I'm done with the code part of my mod. But I can't make the textures myself, so a friend is making them. So here I am, getting bored. But I want to try events. But if I delete my workspace, my mod is gone. I know I can download forge src once again, but due to limited bandwidth I can't download 363 MB again. What should I do?

 

Regards,

Ablaze.

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

Posted

1. Create a new project name it after the mod you are working on now.

Move your packages and assets folder to that project.

 

Make the project extend the Minecraft project.

Create a run configuration similar to the Minecraft one you have used ubtill now, except that it includes the new project.

 

2. Create a 2nd new project and make it depend on the Minecraft project in its buildPath.

Give it also its own run configuration to run it and Minecraft.

Creare classes and packages as normal within that project.

 

3. Have fun!

If you guys dont get it.. then well ya.. try harder...

Posted

I didn't understand, could you explain step by step?

 

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

Posted

I'm sorry, what exactly of the steps where you unable to follow?

 

I assumed you had all your code inside the Minecraft project in your workspace, right?

And that your workspace is set tp mcp/eclipse folder?

 

If so, then I don't see what troubles you? :)

If you guys dont get it.. then well ya.. try harder...

Posted

I'm sorry, what exactly of the steps where you unable to follow?

 

I assumed you had all your code inside the Minecraft project in your workspace, right?

And that your workspace is set tp mcp/eclipse folder?

 

If so, then I don't see what troubles you? :)

 

Yes, I put all my code in a package called tutorial and tutorial.* which is under that main Minecraft thingy.

 

What is a project? How do I move code? I'm really new to modding, sorry.

 

And suppose I make two projects, and later package all my code for release. Won't I have "two" mods in one? Thats unwanted.

 

Whats a run configuration?

 

Regards,

Ablaze.

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

Posted

Hi

 

You can just copy the entire project directory, with all the files including Minecraft and forge and all the rest, to a new directory, and then work in that directory.  No need to download all the forge stuff again.

 

To be honest, if you're not familiar with this then it's probably worth creating a couple of small practice projects ("Hello World" type stuff from a beginner's guide to Eclipse or something) to get you up to speed on how projects and directory structure works and how to get the most from the Eclipse development environment.  You'll really be struggling otherwise. 

 

-TGG

 

 

Posted

^ I agree with all of what TGG said above.

Also I can promise you that you will be able to create much more awesome mods by learning to use Eclipse as well as programming methodology and Java :)

 

Ps: I usually share this to people interested in becomming good modders:

http://see.stanford.edu/see/lecturelist.aspx?coll=824a47e1-135f-4508-a5aa-866adcae1111

It's very good in my opinion :)

If you guys dont get it.. then well ya.. try harder...

Posted

From Pahimars Let's Mod series, Dev environment 3.0 is the video you want to look for.

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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