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Homing Arrow (Entity Bounding Box Issues)


MrArcane111

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Okay, so I have already successfully added the Homing Enchantment code to my mod, and all the methods related are being called correctly. I've added the homing code into an EntityEvent (I grabbed an instance of the EntityArrow), and when I fire the bow, the arrow locates the closest entity, and zooms to the entity's location. The problem I have is where the arrow lands up. I intended for the arrow to land in the relative center of the mob, but I have been unsuccessful. I've been using the bounding boxes of the entity as a guide, but to no avail. Usually, the arrow ends up hitting the mob, then rendering near the mob's feet. It is really an odd occurrence. Anyway, here is the code for the arrow:

 

@ForgeSubscribe
public void arrowInAir(EntityEvent event)
{
	if(event.entity instanceof EntityArrow)
	{
		EntityArrow arrow = (EntityArrow) event.entity;

		// To whomever reads this, other than myself, I am terribly sorry for the mess of code below...ugh...
		if(isHoming == true)
		{	
			if(target == null || target.velocityChanged || !target.canEntityBeSeen(arrow))
			{
				double d = arrow.posX;
				double d1 = arrow.posY;
				double d2 = arrow.posZ;
				double d3 = 6 * homingAmount;
				double d4 = -1D;
				EntityLiving entityliving = null;
				List list = arrow.worldObj.getEntitiesWithinAABB(net.minecraft.entity.EntityLiving.class, arrow.boundingBox.expand(d3, d3, d3));

				for(int i = 0; i < list.size(); i++)
				{
					EntityLiving entityliving1 = (EntityLiving) list.get(i);

					if(entityliving1 == arrow.shootingEntity)
					{
						continue;
					}

					double d5 = entityliving1.getDistance(d, d1, d2);

					if((d3 < 0.0D || d5 < d3 * d3) && (d4 == -1D || d5 < d4) && entityliving1.canEntityBeSeen(arrow))
					{
						d4 = d5;
						entityliving = entityliving1;
					}
				}

				target = entityliving;
			}

			if(target != null)
			{
				// All these fancy calculations guarantee that it will hit an entity dead on
				double d = (target.boundingBox.minX + (target.boundingBox.maxX - target.boundingBox.minX) / 2D) - arrow.posX;
				double d1 = (target.boundingBox.minY + (target.boundingBox.maxY - target.boundingBox.minY) / 2D) - arrow.posY;
				double d2 = (target.boundingBox.minZ + (target.boundingBox.maxZ - target.boundingBox.minZ) / 2D) - arrow.posZ;*/
				arrow.setThrowableHeading(d, d1, d2, 1.5F, 0.0F);
				//homingAmount = 0;
			}
		}

 

Thanks to anyone who can help. This site has an amazing support group, and I am thankful for that.

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First, when using Events make sure to use the most specific Event you can find, as using classes higher up on the hierarchy will call EVERY child event, and TONS of events extend EntityEvent. Why not use EntityJoinWorldEvent to check if the entity is your custom arrow?

 

As for the homing, my advice would be to look at how Ghast fireballs work - the code in there is set up perfectly for a homing type effect.

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The EntityJoinedWorld Event will call if it is a homing arrow, however, the entity event is called every time the specified entity is updated; I do not believe the EntityJoinedWorld event does that. Thanks for the Fireball suggestion. I will check it out and post my results here. :D

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Okay, well, I checked out the Ghast code, and this is what I've got now:

 

double d = target.posX - arrow.posX;
double d1 = target.boundingBox.minY + (double) (target.height / 2.0F) - (arrow.posY + (double) (arrow.height / 2.0F));
double d2 = target.posZ - arrow.posZ;

 

It's certainly a lot cleaner and more accurate, but there are still some weird bounding box glitches. I still cannot determine whether it is the game's rendering issues or my homing code. :/

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You don't need a Forge Event for updating your entity every tick, that's what the Entity's own onUpdate method is for. Simply override that in your custom Entity class instead of using an Event. I suggested EntityJoinWorldEvent as a way to acquire the initial target only, not for updating the position ;)

 

What kind of bounding box glitches are you getting?

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{re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:supplementaries-common.mixins.json:GameRendererMixin,pl:mixin:APP:witherstormmod.mixins.json:IMixinGameRenderer,pl:mixin:APP:witherstormmod.mixins.json:MixinGameRenderer,pl:mixin:APP:tombstone.mixins.json:GameRendererMixin,pl:mixin:APP:jade.mixins.json:GameRendererMixin,pl:mixin:APP:ad_astra-common.mixins.json:client.GameRendererMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1148) ~[client-1.19.4-20230314.122934-srg.jar%23440!/:?] 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cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: vanilla -- System Details -- Details:     Minecraft Version: 1.19.4     Minecraft Version ID: 1.19.4     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.3, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 609919896 bytes (581 MiB) / 1140850688 bytes (1088 MiB) up to 13958643712 bytes (13312 MiB)     CPUs: 16     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 9 5900HX with Radeon Graphics             Identifier: AuthenticAMD Family 25 Model 80 Stepping 0     Microarchitecture: Zen 3     Frequency (GHz): 3.29     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: NVIDIA GeForce RTX 3060 Laptop GPU     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x2520     Graphics card #0 versionInfo: DriverVersion=30.0.15.1278     Graphics card #1 name: AMD Radeon(TM) Graphics     Graphics card #1 vendor: Advanced Micro Devices, Inc. (0x1002)     Graphics card #1 VRAM (MB): 512.00     Graphics card #1 deviceId: 0x1638     Graphics card #1 versionInfo: DriverVersion=30.0.13002.19003     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 23984.34     Virtual memory used (MB): 14934.35     Swap memory total (MB): 8192.00     Swap memory used (MB): 74.50     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx13G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Launched Version: 1.19.4-forge-45.0.66     Backend library: LWJGL version 3.3.1 build 7     Backend API: AMD Radeon(TM) Graphics GL version 3.2.14761 Core Profile Forward-Compatible Context 21.30.02.19 30.0.13002.19003, ATI Technologies Inc.     Window size: 854x480     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fancy     Resource Packs:      Current Language: en_us     CPU: 16x AMD Ryzen 9 5900HX with Radeon Graphics      Client Crashes Since Restart: 1     Integrated Server Crashes Since Restart: 0     ModLauncher: 10.0.8+10.0.8+main.0ef7e830     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.3.jar eventbus PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar slf4jfixer PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.8.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.8.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         javafml@null         kotlinforforge@4.2.0         lowcodefml@null     Mod List:          client-1.19.4-20230314.122934-srg.jar             |Minecraft                     |minecraft                     |1.19.4              |NONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         forge-1.19.4-45.0.66-universal.jar                |Forge                         |forge                         |45.0.66             |NONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90     Suspected Mods: Minecraft (minecraft)
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    • nvm i fixed it it was the pre loading screen mod i had.  
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