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Item needs to take damage when used in crafting


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Well i have added a hammer to make me some Diamond dust. it works. but it uses the hammer, And i don't know how i can return it with damage. IF That's to hard. I want to have it return into the player inventory.


i use the following code to use it to craft:


To Set the Items to craft:

                ItemStack Diamond = new ItemStack(Item.diamond);
                ItemStack WGMHammer = new ItemStack(this.WGMHammer);
                ItemStack DiaDust = new ItemStack(this.diamondDust);



To Craft the Diamond Dust:

               GameRegistry.addShapelessRecipe(DiaDust, Diamond, WGMHammer);



The Hammer's Code in the main class:

	public final Item WGMHammer = new WGMHammer(5002, HammerMaterial).setCreativeTab(CreativeTabs.tabTools).setUnlocalizedName("WGMHammer").setTextureName("WorldGenPlus:WGMHammer");



I also Used a Custom Material, so it only has 125 usages:

public EnumToolMaterial HammerMaterial = EnumHelper.addToolMaterial("HammerMaterial", 1, 125, 4.0F, 5.0F, 22);



Also i have made the tool work on cobble, that is also within the 125 durability, if it's possible. :)


Thanks for reading this, and i hope anyone can help me.




The Dutch Guy.




ps. i have some experience, but not allot.

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Make a ICraftingHandler.

In onCrafting(args) check the crafting space (IInventory) for your items, and the ItemStack for your diamond dust.

Then use something like

if (!player.inventory.addItemStackToInventory(stack))//try to put into the player inventory, if full...
player.dropPlayerItem(stack);//drop the item

to give the player (EntityPlayer) another item.

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