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Hey Guys , i was just doing some codings about the 3d armor and yeah i was asking if is there something i miss ?

 

because the textures ingame and in techne are different

 

Texture Offset

dWkxMN4.png

 

Techne

3ZUz07T.png

 

Ingame

DqY1ixy.png

 

heres my armor code

 

package MHF.Net.Client.Item.Armor;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import MHF.Net.MHF;
import MHF.Net.Client.Item.MHFItem;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class MHFArmorMafumufo extends ItemArmor
{

public MHFArmorMafumufo(int par1, EnumArmorMaterial par2EnumArmorMaterial,int par3, int par4) 
{
	super(par1, par2EnumArmorMaterial, par3, par4);
	this.setCreativeTab(MHF.tabMonsterHunterItems);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister) {

String itemName = getUnlocalizedName().substring(getUnlocalizedName().lastIndexOf(".") + 1);
this.itemIcon = par1IconRegister.registerIcon(itemName);

}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot,
		String type) {
	if (stack.itemID == MHFItem.MHFMafumufoChest.itemID || stack.itemID == MHFItem.MHFMafumufoBoots.itemID || stack.itemID == MHFItem.MHFMafumufoHead.itemID) {
		return "monsterhunter:textures/armor/Models/mafumufo_layer1.png";
	}
	if (stack.itemID == MHFItem.MHFMafumufoLegs.itemID) {
		return "monsterhunter:textures/armor/Models/mafumufo_layer2.png";
	}
	return null;
}



@Override
@SideOnly(Side.CLIENT)
public ModelBiped getArmorModel(EntityLivingBase entityLiving,
		ItemStack itemStack, int armorSlot) {

	ModelBiped armorModel = null;

	if(itemStack != null){
		int type = ((ItemArmor)itemStack.getItem()).armorType;

		if(type == 1 || type == 3){
			armorModel = MHF.proxy.getArmorModel(0);
		}else{
			armorModel = MHF.proxy.getArmorModel(1);
		}

		if(armorModel != null){
			armorModel.bipedHead.showModel = armorSlot == 0;
			armorModel.bipedHeadwear.showModel = armorSlot == 0;
			armorModel.bipedBody.showModel = armorSlot == 1 || armorSlot == 2;
			armorModel.bipedRightArm.showModel = armorSlot == 1;
			armorModel.bipedLeftArm.showModel = armorSlot == 1;
			armorModel.bipedRightLeg.showModel = armorSlot == 2 || armorSlot == 3;
			armorModel.bipedLeftLeg.showModel = armorSlot == 2 || armorSlot == 3;

			armorModel.isSneak = entityLiving.isSneaking();
			armorModel.isRiding = entityLiving.isRiding();
			armorModel.isChild = entityLiving.isChild();
			armorModel.heldItemRight = entityLiving.getCurrentItemOrArmor(0) != null ? 1 :0;
			if(entityLiving instanceof EntityPlayer){
				armorModel.aimedBow =((EntityPlayer)entityLiving).getItemInUseDuration() > 2;
			}
			return armorModel;
		}	
	}
	return null;
}
}

 

Any helps ? ,=]

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